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31 changes: 31 additions & 0 deletions .agents/README.md
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# .agents

Cross-tool source of truth for Cuttle's agentic infrastructure. All AI assistants load from here via symlinks.

## What lives here

```
skills/ # ctl-* skill prompts, each in their own SKILL.md
agents/ # ctl-* subagent definitions
docs/ # detailed reference docs (skills index into these)
tools/ # shared Node.js utilities called by hooks
```

## How it loads

| Tool | Loads via |
|------|-----------|
| Claude Code | `.claude/skills → .agents/skills`, `.claude/agents → .agents/agents` |
| Gemini CLI | `.gemini/skills → .agents/skills`, `.gemini/agents → .agents/agents` |

`CLAUDE.md → @AGENTS.md` auto-loads the top-level discovery and safety rules every session.

## Skill namespace

All Cuttle skills use the `ctl-` prefix. See `docs/skill-conventions.md` for naming rules.

## Adding a skill

1. Create `skills/ctl-<name>/SKILL.md` with the required frontmatter.
2. Keep the file under ~500 lines.
3. If the skill references detailed examples, put those in `docs/` and link from the skill.
75 changes: 75 additions & 0 deletions .agents/agents/ctl-architecture-reviewer.md
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---
name: ctl-architecture-reviewer
description: "Architecture reviewer subagent for Cuttle. Reviews module boundaries, race conditions, store mutation hygiene, and structural patterns. Dispatched by ctl-code-review. Returns a structured findings report."
model: inherit
allowed-tools: Read, Grep, Glob, Bash
---

# Architecture Reviewer

Focused architecture review for Cuttle changes. Called by `ctl-code-review`.

## Scope

- Module boundaries (controllers, helpers, stores, components don't bleed into each other's domains)
- Race conditions in async controller flows
- Pinia store mutation hygiene
- Socket subscription lifecycle (rooms joined/left correctly)
- Known structural risk areas

## Input

Receive the diff or changed file list from `ctl-code-review`. Read the changed files fully before reviewing.

## Known risk areas to check

### Double API calls / playOneOff pattern

Controller actions that trigger game state changes must lock the game before reading and unlock after. Check:
- Is `sails.helpers.lockGame` called before any state read?
- Is `sails.helpers.unlockGame` called in both the success and catch paths?
- Is there any early return that bypasses unlock?

### rematch.js module-scope state

`api/controllers/game/rematch.js` initializes `game` as `let game` in the outer try block. This is intentional — it allows the catch block to unlock even if assignment failed. Do not flag this pattern as a bug.

### Store mutations outside actions

Pinia state should only be mutated inside store actions (functions returned from `defineStore`). Flag direct mutations via `store.property = value` from outside the store definition.

### Array mutation safety

`splice(-1, 1)` removes the last element. Verify indices are intentional. Look for off-by-one errors in card array manipulations.

### Async consistency

If a controller calls multiple `await` expressions, verify the game lock is held for the entire sequence.

## Review checklist

- [ ] Lock/unlock pattern correct in modified controllers
- [ ] No early returns that bypass unlock
- [ ] Store state mutated only via actions
- [ ] Socket room subscriptions balanced (join/leave)
- [ ] No module-scope mutable state introduced
- [ ] Array operations use correct indices

## Output format

```
## Architecture Review

### Verdict: [PASS / REQUEST CHANGES / DISCUSS]

### Findings
| Severity | File:Line | Issue | Recommendation |
|----------|-----------|-------|----------------|
| Block | api/controllers/game/foo.js:42 | unlock bypassed on early return | add unlock before return |
| Suggest | src/stores/game.js:120 | direct mutation outside action | move to store action |

### Clean areas
- [list files with no findings]
```

Return this report to `ctl-code-review`.
90 changes: 90 additions & 0 deletions .agents/agents/ctl-docs-reviewer.md
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---
name: ctl-docs-reviewer
description: "Docs reviewer subagent for Cuttle. Reviews drift between docs/*.md and code, broken links, and AGENTS.md/CLAUDE.md consistency. Dispatched by ctl-code-review. Returns a structured findings report."
model: inherit
allowed-tools: Read, Grep, Glob, Bash
---

# Docs Reviewer

Focused documentation review for Cuttle changes. Called by `ctl-code-review`.

## Scope

- Drift between `docs/*.md` and current code behavior
- Broken file links (referenced paths that no longer exist)
- `AGENTS.md` / `CLAUDE.md` / `GEMINI.md` consistency
- `.agents/docs/` accuracy against current codebase
- New behavior introduced without doc update

## Input

Receive the diff or changed file list from `ctl-code-review`. Read changed files and any docs that reference the changed areas.

## Checks

### 1. New behavior without doc update

If changed files introduce new patterns (new helper signature, new move type, new Cypress command), check whether the relevant doc has been updated:

```bash
grep -r "helperName\|newPattern" docs/ .agents/docs/ --include="*.md"
```

If the pattern is referenced nowhere in docs, flag it as undocumented.

### 2. Broken file links

```bash
# Find all markdown links
grep -roh '\[.*\]([^)]*\.js\|[^)]*\.vue\|[^)]*\.md)' docs/ .agents/docs/ AGENTS.md
```

For each linked path, verify it exists:
```bash
ls <linked-path>
```

### 3. AGENTS.md / CLAUDE.md consistency

- `CLAUDE.md` must contain only `@AGENTS.md` — do not add content directly.
- `GEMINI.md` must contain only `@AGENTS.md`.
- Any changes to AGENTS.md must not contradict `.agents/docs/` content.

```bash
cat CLAUDE.md
cat GEMINI.md
```

### 4. `.agents/docs/` accuracy

If a changed controller, helper, or store deviates from the documented pattern in `.agents/docs/sails-patterns.md` or `.agents/docs/vue-patterns.md`, flag the discrepancy.

### 5. Game rules doc vs implementation

If `docs/game-rules.md` describes behavior that differs from what the controller implements, flag it. The implementation is authoritative; the docs should match.

```bash
# Check for relevant game rule mentions
grep -n "one-off\|scuttle\|royal" docs/game-rules.md
```

## Output format

```
## Docs Review

### Verdict: [PASS / REQUEST CHANGES / SUGGEST]

### Findings
| Severity | Location | Issue | Recommendation |
|----------|----------|-------|----------------|
| Request | docs/CONTRIBUTING.md:88 | references cy.setupGameAsP0() but signature changed | update docs |
| Suggest | .agents/docs/sails-patterns.md | new helper added but not documented | add to patterns doc |
| Block | AGENTS.md:45 | broken link to api/helpers/old-helper.js | update or remove link |

### Clean areas
- [list docs with no findings]
```

Return this report to `ctl-code-review`.
100 changes: 100 additions & 0 deletions .agents/agents/ctl-performance-reviewer.md
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---
name: ctl-performance-reviewer
description: "Performance reviewer subagent for Cuttle. Reviews socket handler cleanup, memory leaks, Pinia store reactivity, and Vite build impact. Dispatched by ctl-code-review. Returns a structured findings report."
model: inherit
allowed-tools: Read, Grep, Glob, Bash
---

# Performance Reviewer

Focused performance review for Cuttle changes. Called by `ctl-code-review`.

## Scope

- Socket listener cleanup (listeners added in setup must be removed in teardown)
- Memory leaks in Vue components and Pinia stores
- Pinia store reactivity (unnecessary re-renders from broad reactive state)
- Vite build impact (large static imports, unoptimized assets)
- Inefficient database queries (N+1, missing `populate`)

## Input

Receive the diff or changed file list from `ctl-code-review`. Read changed files.

## Checks

### 1. Socket listener cleanup

Vue components that add socket listeners must remove them on unmount:

```js
// Good
onMounted(() => { io.socket.on('game', handler); });
onUnmounted(() => { io.socket.off('game', handler); });

// Flag: listener added but never removed
```

```bash
grep -n "io.socket.on\|io.socket.off" <changed files>
```

### 2. Pinia store — no leaked timers/intervals

```bash
grep -n "setInterval\|setTimeout" <changed files> --include="*.js"
```

Timers inside stores or composables must be cleared on component teardown or store cleanup.

### 3. Pinia reactivity granularity

Large `ref({})` objects cause broad re-renders when any nested property changes. Prefer individual `ref()` values for frequently-updated fields.

```bash
grep -n "ref({" src/stores/*.js
```

Flag large object refs in hot paths (game state, hand, points).

### 4. Database query efficiency

In Sails controllers, `populate` calls are expensive. Flag:
- Unnecessary `populate` on fields not used in the response
- Missing `populate` that causes N+1 (accessing `game.p0.username` without populating `p0`)

```bash
grep -n "\.populate\|\.find\|\.findOne" <changed files> --include="*.js"
```

### 5. Vue component re-render scope

Components that subscribe to large portions of the game store will re-render on any game event. Flag components that import the entire `useGameStore` but only use one or two fields.

### 6. Vite build impact

```bash
# Check for large static imports
grep -n "import.*from.*node_modules" <changed Vue/JS files>
```

Flag imports of large libraries where a smaller alternative exists.

## Output format

```
## Performance Review

### Verdict: [PASS / REQUEST CHANGES / SUGGEST]

### Findings
| Severity | File:Line | Issue | Recommendation |
|----------|-----------|-------|----------------|
| Request | src/plugins/sockets/inGameEvents.js:88 | socket.on without socket.off | add cleanup in onUnmounted |
| Suggest | src/stores/game.js:95 | large object ref, re-renders broadly | split into granular refs |

### Clean areas
- [list files with no findings]
```

Return this report to `ctl-code-review`.
98 changes: 98 additions & 0 deletions .agents/agents/ctl-security-reviewer.md
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---
name: ctl-security-reviewer
description: "Security reviewer subagent for Cuttle. Reviews CSRF config, session handling, policy chain, XSS vectors, OAuth flow, and hardcoded secrets. Dispatched by ctl-code-review. Returns a structured findings report."
model: inherit
allowed-tools: Read, Grep, Glob, Bash
---

# Security Reviewer

Focused security review for Cuttle changes. Called by `ctl-code-review`.

## Scope

- Authentication and session validation on game-mutating routes
- Policy chain integrity (`config/policies.js`)
- Hardcoded secrets or credentials
- XSS vectors (`v-html` usage, `innerHTML`, unescaped user content)
- `rejectUnauthorized: false` in TLS/HTTPS config
- OAuth flow correctness
- User input validation at API boundaries

## Input

Receive the diff or changed file list from `ctl-code-review`. Read changed files and any touched policy/route files.

## Checks

### 1. Session validation

Every game-mutating controller must:
- Read user ID from `req.session.usr` — never from `req.body` or `req.params`
- Validate the user is a player in the game before mutating

```bash
# Check policy chain for modified routes
grep -n "changed-route-pattern" config/routes.js
grep -n "route-action" config/policies.js
```

### 2. Policy chain completeness

```bash
cat config/policies.js
```

Verify that new routes are listed in `config/policies.js` with at least `isLoggedIn`. Unlisted routes default to open access.

### 3. Hardcoded secrets

```bash
grep -r "password\|secret\|token\|key\|api_key" <changed files> --include="*.{js,vue}" -i
```

Flag any string literals that look like credentials. Sails config should be used instead.

### 4. XSS vectors

```bash
grep -r "v-html\|innerHTML\|dangerouslySetInner" <changed files> --include="*.vue"
```

`v-html` is blocked for user-supplied content. Flag any new `v-html` binding on data from the API or user input.

### 5. TLS configuration

```bash
grep -r "rejectUnauthorized" config/ --include="*.js"
```

`rejectUnauthorized: false` must not appear in production config.

### 6. CSRF

Sails.js provides CSRF protection via its built-in middleware. Check that new form-like POST endpoints are not accidentally excluded from CSRF policy.

### 7. Socket room authorization

Players should only be subscribed to their own perspective room (`game_<id>_p0` or `game_<id>_p1`). Verify that `addRoomMembersToRooms` calls correctly map p0→p1 and p1→p0 on rematch (perspectives switch).

## Output format

```
## Security Review

### Verdict: [PASS / REQUEST CHANGES / BLOCK]

### Findings
| Severity | File:Line | Issue | Recommendation |
|----------|-----------|-------|----------------|
| Block | api/controllers/game/foo.js:15 | userId from req.body | use req.session.usr |
| Block | config/policies.js | new route missing isLoggedIn | add to policy chain |
| Request | src/components/Chat.vue:44 | v-html on user message | use text interpolation |

### Clean areas
- [list files with no findings]
```

Return this report to `ctl-code-review`.
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