https://micearesocute.itch.io/link-unsure-if-confirmed
This was a game made for the 2025 InboundShovel Games Jam
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Programming: micearesocute
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Protag/Greg (birdie) model/animations, game icon, loading screen art: Chip!
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Main theme/alternate main theme music: Square
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Art Assets
- Trees, Tilemaps, Rocks, random objects from https://kaylousberg.itch.io/
- Shower by Joel Unger [CC-BY] via Poly Pizza
- Toilet by Pat Siefring [CC-BY] via Poly Pizza
- Cabinet Television Doo by Kenney
- Television Vintage by Kenney
- Couch Large by Quaternius
- Radio by Quaternius
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Sound
- SFX all from pixabay
- toilet flush
- bling
- poop
- urgh/urgh2
- carrot crunch
- bed cat snoring
- tv on/off
- shower
- ...
- SFX all from pixabay
- Character positioning on bed/couch is incorrect
- Sometimes if you use an interactable then immediately stop, the music stays as the elevator music
- greg related
- greg should more aggressively avoid the world tree
- greg sometimes can decide to fly into collision objects (mainly the world tree), resulting in it being stuck
- greg's position when on top of player's head should follow the model, instead of the base node
- green/red arrow indicator when motives (needs) go up/down
- some kind of scoreboard/high score (persist/online)
- more ways to get score (more things to do in the game)
- grow trees
- defeat pests
- ...
Possible to explore more of the base mechanics by adding more interesting platforming movement/mechanics & things to fulfil needs/motive in the overworld. Perhaps defeat enemies, perhaps find/explore items and secrets, etc. Typical platformer/adventure game stuff. Having to maintain more of a list of requirements instead of a single one (food) might be an interesting angle.