A Simple Ray Tracer in Haskell
- Diffuse lighting
- Specular lighting
- Shadows (Simple obstructions)
- Spheres
- Cubes
- Planes
- Polygons
- Reflection
- Refraction
- Global illumination
Super sampled at 256 rays / pixel

- Chris Wu
- Jack Huang
| Name | Name | Last commit date | ||
|---|---|---|---|---|