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Multiple Window 3D Scene using Three.js

Introduction

This project demonstrates a unique approach to creating and managing a 3D scene using Three.js. It's designed for developers interested in advanced web graphics techniques.

Features

  • 3D scene creation and rendering with Three.js.

Installation

Clone the repository and open index.html in your browser to start exploring the 3D scene.

git clone https://github.com/bgstaal/multipleWindow3dScene

Usage

The main application logic is contained within main.js. The 3D scene is rendered in index.html, which serves as the entry point of the application.

Structure and Components

  • index.html: Entry point that sets up the HTML structure and includes the Three.js library and the main script.
  • main.js: Contains the logic for initializing the 3D scene, handling window events, and rendering the scene.
  • three.r124.min.js: Minified version of the Three.js library used for 3D graphics rendering.

Detailed Functionality

  • main.js initializes the 3D scene using Three.js, manages the window's resize events, and updates the scene based on window interactions.

Contributing

Contributions to enhance or expand the project are welcome. Feel free to fork the repository, make changes, and submit pull requests.

License

This project is open-sourced under the MIT License.

Acknowledgments

  • The Three.js team for their comprehensive 3D library.
  • x.com/didntdrinkwater for this readme.

About

A quick example of how one can "synchronize" a 3d scene across multiple windows using three.js and localStorage

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