git clone --recurse-submodules https://github.com/daviskauffmann/liminal-engine.git
cd liminal-enginemkdir build
cd build
cmake ..- Deferred shading
- PBR w/ metallic workflow
- HDR
- Bloom
- Light sources and shadow mapping
- Directional
- Point
- Spot
- Water
- Planar reflections
- Refraction
- 3D sound
- Runtime shader reloading
- Model loading (WIP)
- Terrain (WIP)
- 2D sprites (WIP)
- Physics (WIP)
- LUA scripting (WIP)
- Animation (WIP)
- Entity-component-system using EnTT
- Real-time level editing (WIP)
- Transparency
- Ambient occlusion
- Particles
- Fog and other atmospheric effects
- Underwater effects
- Anti-aliasing

