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Task Manager

Task Manager is a Fabric client profiler for modded Minecraft that helps you identify frame drops, high MSPT, hot mods, rendering spikes, block-entity pressure, and JVM/runtime issues while the game is still running.

Open the profiler in-game with F12. Toggle the HUD with F10 and export Sessions using F9.

Key Features

  • Live per-mod CPU attribution with sampled stack ownership and event invokes shown separately
  • Estimated per-mod GPU attribution using render-thread sampling plus measured GPU timer-query time
  • Per-mod memory estimates, shared JVM/runtime buckets, and top live class families
  • Loader-aware startup timing measured from Fabric entrypoint execution and shown explicitly in ms
  • Timeline graphs for frametime, FPS, network throughput, and disk throughput
  • World diagnostics with Lag Map and Block Entities mini-tabs
  • JVM thread diagnostics, waits/locks, and sensor/runtime health in the System tab
  • Session recording and export with summarized worst frame, MSPT spikes, top CPU/GPU/memory mods, hot chunk, and block-entity hotspots
  • Optional HUD overlay with configurable sections, layout, position, and trigger mode

Task Manager

Tabs

  • Tasks: per-mod CPU share, sampled threads, sample counts, invokes, filtering, sorting, and row detail
  • GPU: estimated per-mod GPU share, render samples, thread counts, filtering, sorting, and row detail
  • Render: render-phase CPU/GPU timings and call counts
  • Startup: Fabric startup/entrypoint timing by mod in explicit milliseconds
  • Memory: per-mod heap estimates, shared JVM buckets, top classes, filtering, sorting, and shared-family drilldown
  • Flame: sampled stack/flame-style hotspot view
  • Timeline: frametime, FPS, jitter, variance, frame percentiles, GPU frame time, and MSPT overview
  • Network: inbound/outbound throughput graphs plus packet/category breakdowns
  • Disk: disk read/write throughput graphs
  • World: lag map, hot chunks, entity hotspots, and block-entity drilldown
  • System: CPU/GPU load, temperatures, thread load, waits/locks, sensors, and runtime diagnostics
  • Settings: session options, HUD options, and configurable table column visibility

Task Manager

Task Manager

Controls

  • F12: open Task Manager
  • F11: start/stop session recording
  • F10: toggle HUD overlay

All keybinds can also be changed in Minecraft controls.

Searching, Sorting, and Columns

Tasks, GPU, and Memory support:

  • typed search/filter boxes
  • clickable sortable columns
  • configurable column visibility from the Settings tab

Sessions and Export

Session exports include a polished summary with:

  • worst frame
  • worst MSPT spike
  • top CPU mods
  • top GPU mods
  • top memory mods
  • hot chunk summary
  • block entity classes
  • repeated conflict edges and pairwise lock contention summaries
  • rule findings and sensor diagnostics

For MANUAL_DEEP, press F11 to start recording, play normally while reproducing the issue, then press F11 again to stop. The session will continue recording even if the Task Manager screen is closed.

Notes on Accuracy

Task Manager aims to be honest about what is measured versus estimated:

  • CPU attribution is based on sampled stack ownership
  • GPU attribution is estimated from render-thread samples weighted by GPU timer-query time
  • Memory attribution is based on JVM/class-histogram style ownership and shared runtime buckets
  • Temperatures and some system metrics depend on what the platform or an external sensor provider exposes
  • For CPU temperature on Windows, running Core Temp is the primary recommended setup; LibreHardwareMonitor/OpenHardwareMonitor and HWiNFO can also work

That means the profiler is very useful for finding hotspots and spikes, but some values, especially GPU-per-mod and shared JVM memory, should be interpreted as guidance rather than perfect ground truth.

About

Configurable Task Manager to check CPU/GPU/Startup time and Memory per mod

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