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This PR clarifies the semantics of percentage-based values for the budgets parameter in the README.
Previously, the documentation stated that a string value represents a “percentage of the total VRAM”, but it was not explicit whether this referred to a real percentage (e.g. 2% = 0.02 * VRAM) or a raw multiplier. This ambiguity could easily lead to misinterpretation and incorrect configuration.
The README now explicitly states that percentage strings represent real percentages of total available VRAM (for example, "2%" means 2% of total VRAM).
If anyone relied on a different interpretation of percentage values in the past, this clarification may reveal a behavior change or a mismatch with existing configurations. For this reason, this could be considered a breaking change from a user perspective, depending on how % budgets were previously understood and used.
I am not fully certain whether this warrants a major version bump (e.g. to 4.0.0), as this PR only updates documentation, but I wanted to explicitly call out the potential compatibility implications.