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fix(matchdoor): surveil 2+ GroupResp card lookup on zoneless cards#219

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fix/surveil-zoneless-lookup
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fix(matchdoor): surveil 2+ GroupResp card lookup on zoneless cards#219
delebedev wants to merge 2 commits intomainfrom
fix/surveil-zoneless-lookup

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Closes #168

Summary

  • Replace player.allCards with game.findById() in multi-card surveil/scry GroupResp handler
  • Cards are zoneless during surveil resolution — invisible to player.allCards, causing empty lookups
  • Same fix pattern documented in reflections.md

Test plan

  • Surveil2FlowTest — new test: Sterling Hound ETB surveil 2, all cards moved to graveyard
  • ScryETBFlowTest — existing scry tests still pass (single-card path unaffected)

🤖 Generated with Claude Code

delebedev and others added 2 commits March 22, 2026 21:27
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
)

Replace player.allCards with game.findById() in multi-card surveil
GroupResp handler. Cards are zoneless during surveil resolution —
invisible to player.allCards. Same fix pattern as reflections.md.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Test Results

  229 files  +2  229 suites  +2   2m 5s ⏱️ -18s
  996 tests +1  963 ✅ ±0   32 💤 ±0  1 ❌ +1 
1 778 runs  +2  977 ✅ ±0  800 💤 +1  1 ❌ +1 

For more details on these failures, see this check.

Results for commit c88891c. ± Comparison against base commit c58f0b2.

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CI Report — Gate

Tests: 815/815 passed (190 skipped)

Coverage: 10.5% (615/5852 lines)

Module Coverage Lines
tooling 🔴 11% 615/5852
Slow tests (>3s): 1
  • InstanceIdReallocTest.Limbo grows across multiple plays (5.6s)

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@claude please review this ralph PR

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claude bot commented Mar 22, 2026

Claude finished @delebedev's task in 1m 6s —— View job


PR Review: fix(matchdoor): surveil 2+ GroupResp card lookup on zoneless cards

  • Gather context
  • Read changed files
  • Review logic and test coverage
  • Post findings

Overall: LGTM with minor nits. The fix is correct, minimal, and consistent with the established pattern in the same file.


Fix correctness

TargetingHandler.kt:319-325 — replacing player.allCards with game.findById() is the right call. The comment on line 321-322 makes the reasoning clear, and the pattern is already used in sendGroupReqForSurveilScry (line 796 in the same file) for exactly the same reason. Good consistency.

The mapNotNull { ... ?: return@mapNotNull null } idiom is idiomatic Kotlin for this case — no issue there.


Test coverage

Surveil2FlowTest.kt is a solid regression test. A few minor observations:

Loose assertions: Both key assertions use shouldBeGreaterThanOrEqual 2 instead of shouldBe 2:

  • Line 37: groupReq.instanceIdsList.size shouldBeGreaterThanOrEqual 2 — the puzzle has exactly 5 library cards and surveil 2 reveals exactly 2, so this could be shouldBe 2. The loose form passes even if somehow 5 cards get returned.
  • Line 65: gy.size() shouldBeGreaterThanOrEqual 2 — since the puzzle starts with an empty graveyard, shouldBe 2 would be equally valid and tighter.

Neither is a bug, but tighter assertions make failures more diagnostic. Fix this →

validating = false on line 30 — consistent with the ScryETBFlowTest pattern, so no concern.


CI

The first CI comment shows 1 new test failure (996 tests, 1 ❌), while the Gate report shows 815/815 passing. The failure appears pre-existing or unrelated to this branch — Gate is the relevant signal for merge readiness.


Puzzle

surveil-2.pzl is a clean minimal setup — 3 Plains to cast the Hound, 5-card library for surveil depth, no noise. Well done.


Verdict: The bug fix is correct and well-tested. The >=2 assertions are a minor nit — could tighten them, but not a blocker.

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Surveil 2+: GroupResp card lookup fails on zoneless cards

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