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Minimal Electron app for the debug HUD overlay — transparent click-through panel pinned to the right edge of screen, always-on-top. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds globalShortcut toggle (Cmd+Shift+D) to switch between click-through and interactive mode. Interactive mode shows green border glow, disables log auto-scroll, and enables ID map text filter input. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Swift CGWindowList helper (no accessibility permissions needed) - Overlay tracks left edge of MTGA window, matches height - Hidden when MTGA not on screen, appears when it is - Fix cursor blink with setIgnoreMouseEvents forward: true Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
CI Report — GateTests: 174/174 passed (628 skipped) Slow tests (>3s): 4
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Summary
just overlayto launchStatus
WIP — needs manual testing of window tracking, cursor behavior, panel rendering during live game.
Test plan
🤖 Generated with Claude Code