parity vanilla: reduce durability every time player attacks living entity#1135
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Dasciam wants to merge 2 commits intodf-mc:masterfrom
Open
parity vanilla: reduce durability every time player attacks living entity#1135Dasciam wants to merge 2 commits intodf-mc:masterfrom
Dasciam wants to merge 2 commits intodf-mc:masterfrom
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I'm sorry, the issue this PR aims to fix isn't entirely clear to me? What behaviour does this fix? |
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In vanilla, when you attack an entity with something durable, it's durability reduces by 1 every time you hit with it. This is described by Minecraft bedrock developers as intended behaviour, their explanation is: if shield is losing durability every time you hit to it, so your weapon should do it either. Same as with entities |
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