Rusted Moss: Fix unit test & generation failures - #11
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What is this fixing or adding?
Fixes the
test_entrance_connection_stepsunit test failure and eliminates generation failures.Deleting the DLC locations in the
generate_earlystage was causing the unit test failure, and could cause generation issues or failures if there were multiple Rusted Moss players in a multiworld. It may be possible to change the code so that both of these issues are avoided, but leaving the DLC locations out entirely until they are implemented is a much easier solution.For the character check, raising a
ValueErrordirectly is not recommended. It is instead recommended when a user's YAML settings are invalid to raise anOptionError, so I have changed it to that.How was this tested?
I ran all of the standard AP unit tests and none failed. Using Eijebong's APWorld fuzzer to do a test of 5000 generations, the latest release fails 4996/5000 generations, and this PR fails 0/5000.
If this makes graphical changes, please attach screenshots.
N/A