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Conway's Game of Life - in Godot

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This is a simple project using Godot C#.

It follows the rules detailed in the wiki article. Conway's Game of Life - Wikipedia

Right now, it randomly generates cells with a 50% chance of being alive or dead, and then runs.

When a cell lives long enough it will become lighter, to show the cells that have been there the longest. Dead cells slowly fade away in a nice way.

The whole project runs from a single scene, node and script file all called Root. Script parameters are exported to allow for experimentation in the node editor.

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