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PokeGo

A simple, text-based version of Pokemon game: PokeCat and PokeBat. There are two modules of the game Cat -> Catching and Bat -> Battling. Written in Go using Ebitengine for the PokeCat's UI and UDP Protocol for communication.

Requirements

  • Go 1.22.0

Development

All commands must be run from the ../PokeGo/PokeCat directory.

Start the server, go to server folder:

go run .\server.go

Start the client, go to client folder:

go run .

Project Structure

Pokedex

Refer to the pokemon database website: Pokedex to build up the pokemon database for our games. The pokedex is built using Playwright to crawl the database from the mentioned website. The pokemon database is stored in ../Pokedex/pokedex.json.

PokeBat

  • The PokeBat is a turn based battle, allows two persons to attend via network. Each player will pick 3 pokemons from their pokemon list (inventory) to join the battle.
  • Each pokemon of winning player will get 1/3 total of accumulated exp of all pokemons on the losing team.

PokeCat

  • Pokeworld is a 100x100 cells created using Tiled and Ebitengine.
  • Player starts at a random coordinate. Player can move up/left/down/right one cell using WASD from keyboard or automatically moving if auto mode is enabled.
  • Server spawns 50 pokemons each wave from the pokedex, spawned pokemons have random level and random EV point (0.5-1). Pokemon will be despawned after 5 mins w/o being captured.

Others

Folder Go Package Description
/animations Contains the animations of the sprite
/assets Contains built assets that are embedded into the final executable. This includes sprite, images, and maps files.
/constants Contains the constants using during the development of PokeCat and Pokeworld
/entities Contains the struct of the sprites using in the Pokeworld (Player and Pokeballs)
/models Contains the structure of the player and pokedex json data file
/spritesheet Exports the tile from the Tileset.png

About

A Pokemon simulator game running with UDP Protocol written in Go

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