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32 changes: 19 additions & 13 deletions src/components/composables/GameSelectionComposable.ts

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the game list sorting here is redundant, as filtering to favorites (or only non-favorites) makes it alphabetical anyways

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check that though i coded this in the backseat on a spotty connection at 11 pm

Original file line number Diff line number Diff line change
Expand Up @@ -10,12 +10,14 @@ import ProviderUtils from '../../providers/generic/ProviderUtils';
import R2Error from '../../model/errors/R2Error';
import { getStore } from '../../providers/generic/store/StoreProvider';
import { State } from '../../store';
import { getInstalledSteamAppIds } from '../../r2mm/manager/SteamLibraryScanner';

export function useGameSelectionComposable() {
const store = getStore<State>();
const router = useRouter();

const favourites = ref<string[]>([]);
const installedAppIds = ref<Set<string>>(new Set());
const selectedGame = ref<Game | null>(null);
const selectedPlatform = ref<Platform | null>(null);
const filterText = ref<string>('');
Expand All @@ -26,18 +28,9 @@ export function useGameSelectionComposable() {
const isSettingDefaultPlatform = ref<boolean>(false);

const gameList = computed<Game[]>(() => {
return GameManager.gameList.sort((a, b) => {
if (favourites.value.includes(a.settingsIdentifier)) {
if (favourites.value.includes(b.settingsIdentifier)) {
return a.displayName.toLowerCase().localeCompare(b.displayName.toLowerCase());
} else {
return -1;
}
} else if (favourites.value.includes(b.settingsIdentifier)) {
return 1;
}
return a.displayName.toLowerCase().localeCompare(b.displayName.toLowerCase());
});
return GameManager.gameList.sort((a, b) =>
a.displayName.toLowerCase().localeCompare(b.displayName.toLowerCase())
);
});

const matchesSearch = (game: Game): boolean => {
Expand Down Expand Up @@ -66,10 +59,21 @@ export function useGameSelectionComposable() {
.filter((value: Game) => favourites.value.includes(value.settingsIdentifier));
});

const installedGameList = computed(() => {
return filteredGameList.value
.filter((value: Game) => !hiddenGameList.value.includes(value))
.filter((value: Game) => value.storePlatformMetadata.some(
p => [Platform.STEAM, Platform.STEAM_DIRECT].includes(p.storePlatform)
&& p.storeIdentifier != null
&& installedAppIds.value.has(String(p.storeIdentifier))
));
});

const nonFavouriteGameList = computed(() => {
return filteredGameList.value
.filter((value: Game) => !hiddenGameList.value.includes(value))
.filter((value: Game) => !favourites.value.includes(value.settingsIdentifier));
.filter((value: Game) => !favourites.value.includes(value.settingsIdentifier))
.filter((value: Game) => !installedGameList.value.includes(value));
});

function isFavourited(game: Game): boolean {
Expand Down Expand Up @@ -145,6 +149,7 @@ export function useGameSelectionComposable() {
settings.value = await ManagerSettings.getSingleton(GameManager.defaultGame);
const globalSettings = settings.value.getContext().global;
favourites.value = globalSettings.favouriteGames || [];
installedAppIds.value = await getInstalledSteamAppIds();

const lastGame = GameManager.findByFolderName(globalSettings.lastSelectedGame);
if (lastGame) markAsSelectedGame(lastGame);
Expand Down Expand Up @@ -190,6 +195,7 @@ export function useGameSelectionComposable() {
isSettingDefaultPlatform,
hiddenGameList,
favouriteGameList,
installedGameList,
nonFavouriteGameList,
isFavourited,
isGameSelected,
Expand Down
32 changes: 31 additions & 1 deletion src/components/game-selection/GameSelectionList.vue
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,15 @@
@click="markAsSelectedGame(game)"
@toggle-favourite="toggleFavourite(game)"
/>
<GameSelectionListItem
v-for="game of installedGameList"
:key="game.settingsIdentifier"
:game="game"
:is-selected="isGameSelected(game)"
:is-favourited="isFavourited(game)"
@click="markAsSelectedGame(game)"
@toggle-favourite="toggleFavourite(game)"
/>
<GameSelectionListItem
v-for="game of nonFavouriteGameList"
:key="game.settingsIdentifier"
Expand Down Expand Up @@ -57,8 +66,27 @@
</template>


<template v-if="nonFavouriteGameList.length > 0">
<template v-if="installedGameList.length > 0">
<hr v-if="favouriteGameList.length > 0"/>
<GameSelectionSection title="Installed Games" :count="installedGameList.length" :default-open="true">
<div class="game-cards-container">
<GameSelectionCard
v-for="game of installedGameList"
:key="game.settingsIdentifier"
:game="game"
:is-selected="isGameSelected(game)"
:is-favourited="isFavourited(game)"
:active-tab="activeTab"
@select="emit('select-game', $event)"
@set-default="emit('set-default-game', $event)"
@toggle-favourite="toggleFavourite($event)"
/>
</div>
</GameSelectionSection>
</template>

<template v-if="nonFavouriteGameList.length > 0">
<hr v-if="favouriteGameList.length > 0 || installedGameList.length > 0"/>
<GameSelectionSection
:title="`${capitalize(activeTab)}s`"
:count="nonFavouriteGameList.length"
Expand Down Expand Up @@ -155,6 +183,7 @@ const emit = defineEmits<{

const mergedGameList = computed(() => {
const favourites = favouriteGameList.value;
const installed = installedGameList.value;
const others = nonFavouriteGameList.value;
return [...favourites, ...others];
});
Expand All @@ -174,6 +203,7 @@ const newGames = computed(() => {
const {
hiddenGameList,
favouriteGameList,
installedGameList,
nonFavouriteGameList,
activeTab,
viewMode,
Expand Down
86 changes: 86 additions & 0 deletions src/r2mm/manager/SteamLibraryScanner.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,86 @@
import * as vdf from '@node-steam/vdf';
import R2Error from '../../model/errors/R2Error';
import FsProvider from '../../providers/generic/file/FsProvider';
import PlatformInterceptorProvider from '../../providers/generic/game/platform_interceptor/PlatformInterceptorProvider';
import { Platform } from '../../model/schema/ThunderstoreSchema';
import path from '../../providers/node/path/path';

export async function getInstalledSteamAppIds(): Promise<Set<string>> {
try {
const resolver = PlatformInterceptorProvider.instance.getDirectoryResolverForPlatform(Platform.STEAM);
if (resolver === undefined) return new Set();
const steamPath = await resolver.getSteamDirectory();
if (steamPath instanceof R2Error) return new Set();

const fs = FsProvider.instance;
const steamappsSubPaths = ['steamapps', path.join('steam', 'steamapps'), path.join('root', 'steamapps')];

let rootSteamapps: string | undefined;
for (const sub of steamappsSubPaths) {
const candidate = path.join(steamPath, sub);
if (await fs.exists(candidate)) {
rootSteamapps = candidate;
break;
}
}

if (rootSteamapps === undefined) return new Set();

const locations: string[] = [rootSteamapps];

try {
const files = await fs.readdir(rootSteamapps);
for (const file of files) {
if (file.toLowerCase() !== 'libraryfolders.vdf') continue;
const raw = (await fs.readFile(path.join(rootSteamapps, file))).toString();
const parsed: any = vdf.parse(raw);
const folders = parsed.libraryfolders ?? parsed.LibraryFolders;
if (!folders) continue;
for (const key of Object.keys(folders)) {
if (isNaN(Number(key))) continue;
const entry = folders[key];
const folderPath = typeof entry === 'string' ? entry : entry?.path;
if (typeof folderPath === 'string') {
locations.push(path.join(folderPath, 'steamapps'));
}
}
}
} catch {
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣤⣀⣀⠀⠀⣀⡠⠴⠒⠚⠉⠉⠓⠒⠦⣄⣶⠒⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⡷⢬⣉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠠⡌⠻⣧⢻⣧⣤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣖⠗⡋⢹⠀⠀⢰⡄⠀⠀⢸⣷⡀⠀⣠⠽⣆⢼⣇⢻⣸⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡜⣡⣶⢋⡏⠙⢢⣏⣇⠀⠀⠈⣇⡵⡏⠀⠀⢹⡏⢾⣿⠃⢿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⢿⢻⣏⣿⡇⡄⣾⠀⠹⡄⠄⠀⡇⠀⠹⣤⠈⠹⣿⣾⢸⠀⢘⣷⣄⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣴⣯⣿⣽⣿⣷⢸⡗⠦⣄⡹⣼⣄⣿⣴⠛⠹⡄⡇⣿⣿⠾⠚⢹⢿⢽⣽⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⣞⣾⣿⢿⣯⢻⢻⡴⠞⠁⠈⠻⣿⣌⡉⠓⣿⣰⡿⠀⠀⠀⠸⡜⡾⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡴⣡⠊⢸⣹⠁⠈⠙⣾⡄⠁⠀⢰⠛⠉⠉⠉⢳⣀⣿⣿⠃⠀⠀⣀⣀⣧⣿⡞⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠋⡴⠁⠀⠸⢿⣤⣤⣤⣹⣿⣷⣶⣾⣷⣶⣶⣺⣋⣽⣿⣷⠶⠟⠛⠋⢧⠀⠀⠸⡜⣷⠀⠀⠀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡜⠁⡰⠁⠀⠀⢠⡿⠀⠀⠀⠉⠉⠉⠙⢻⡟⣹⣿⠃⣿⠋⠁⠀⠀⠀⠀⠀⠸⡄⠀⠀⢣⠹⣧⠀⠀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠏⡀⢠⠇⠀⠀⢠⡿⠁⠀⠀⠀⠀⣤⣶⡴⠚⢻⠡⣸⠀⢹⣆⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠸⡄⢻⣇⠀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⢀⡏⣼⠁⢸⠀⠀⠀⣾⠃⠀⠀⠀⠀⠀⢻⣿⣧⣀⣬⠋⠁⠀⣠⣿⣶⣆⠀⠀⠀⠀⠀⡇⠀⠀⠀⡇⠈⣿⡀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⣸⣸⣿⠀⡇⠀⢰⣸⡟⠀⠀⠀⣀⣠⠴⠚⣟⣻⣧⣯⣗⣤⣾⣿⣿⡿⠋⠀⠀⠀⠀⣸⣤⠀⠀⠀⡇⡆⢻⠃⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⣿⡿⢸⡀⣇⠀⣸⣿⡁⠀⣾⣻⡁⣀⣤⣶⠟⠋⠉⠛⢿⣋⣻⡏⠉⠀⠀⠀⠀⠀⢰⣿⡇⠀⠀⠀⣷⡇⣸⡄⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠿⠇⠀⢧⢸⠀⣿⡿⠇⠀⠈⠛⠛⠋⠉⠀⠀⠀⠀⠀⡟⠀⣿⠇⠀⠀⠀⠀⠀⢠⣿⣿⡇⠀⠀⣰⡿⣧⣿⠃⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣄⣹⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⡇⠀⣿⠀⠀⠀⠀⠀⠀⣸⡿⢸⠁⢠⣾⠋⢰⣿⡏⠀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣶⣶⡿⠀⠀⠀⠀⠀⠀⠉⠁⢸⣶⡟⠁⠀⠾⠟⠀⠀⠀⠀⠀⠀⠀
//⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

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i couldn't resist, lmk if you want it removed LOL

}

const appIds = new Set<string>();
const manifestPattern = /^appmanifest_(\d+)\.acf$/i;

for (const location of locations) {
if (!(await fs.exists(location))) continue;
const files = await fs.readdir(location);
for (const file of files) {
const match = file.match(manifestPattern);
if (match) appIds.add(match[1]);
}
}

return appIds;
} catch (e) {
console.warn('SteamLibraryScanner: failed to scan Steam library', e);
return new Set();
}
}