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Cooldowns are now handled by the Ability API, as such setCanFire(boolean) will throw an exception and canFire() is marked as deprecated. If you want to know if a PlayableEntity can use their primary ability or their secondary ability, then get their Ability and invoke canUsePrimary() and canUseSecondary()
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This pull request is a work-in-progress
Adds secondary abilities to add characters. This is done with the new following control scheme
W A S D - Move
Left click - Primary fire
Right click - Secondary fire
This pull request, once merged will close #6