feat(macos builds): added macos build support#2
Open
visuallization wants to merge 6 commits intoedbeeching:mainfrom
Open
feat(macos builds): added macos build support#2visuallization wants to merge 6 commits intoedbeeching:mainfrom
visuallization wants to merge 6 commits intoedbeeching:mainfrom
Conversation
Contributor
Author
|
@edbeeching Did you by chance had time to test this? |
Owner
|
Hey, not yet. Hopefully tomorrow. Thanks for this. |
Owner
|
Hi, I got around to trying this. Unfortunately, the mac build templates don't work on linux. I think we would have to include a build server as part of the CI workflow. Unless you have any other ideas? |
Contributor
Author
|
@edbeeching okay yeah I thought so. A build server is the only option I can also think of. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Hey there,
I added mac os build support. I added the macos template into the repo
export_templates/4.0.rc2/macos.zip(not sure if that's the best way because it is rather big) and also included theexport_presets.cfgto make the builds work out of the box. I also updated the projects to make them build on mac without breaking compile errors. But the most relevant changes can be found in these commits:Furthermore I updated the VirtualCamera example to make it compile & build in godot4 but there seem to be some game logic issues which still need to be tackled. I didn't manage to make the FPS example run in a timely manner as of the mentioned missing Skeleton3D modification support: godotengine/godot#71137. I think this should be tackled in a separate issue.
I am not sure if the mac builds will compile on linux without problems because of code signing and xcode, so please let me know. If it does not work, there seems to be a way to build for mac on linux: https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_macos.html#cross-compiling-for-macos-from-linux