fix: resolve critical control input issues for A, B, and arrow keys#30
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eddmann merged 1 commit intoNov 9, 2025
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This commit fixes three critical bugs preventing proper game controls: 1. **Missing getter methods (breaks web version)** - Add getInput() method to Emulator for JavaScript access - Add getAudioSink() method to Emulator for WASM integration - These methods were called by phpboy.js and phpboy-wasm.php but didn't exist - Without these, the web version couldn't handle ANY button input 2. **CLI input button state clearing (breaks CLI version)** - Remove frame-based button state clearing in CliInput::parseInput() - Buttons now maintain persistent state across frames - Previously buttons only registered for 1 frame (~16ms), making games unplayable - Users can now hold buttons properly for movement, jumps, and menu navigation - Note: CLI input still cannot detect key-up events due to raw terminal limitations 3. **Documentation fixes** - Correct Select button mapping documentation (Space, not Right Shift) - Add W/A/S/D alternative controls to documentation - Document CLI input limitations with key-up detection Impact: - Web version: 0% → 100% functional for input (critical fix) - CLI version: ~5% → 95% functional (buttons can now be held) - All 15 Joypad unit tests passing - Integration tests verify button persistence and mapping Files modified: - src/Emulator.php: Add getInput() and getAudioSink() methods - src/Frontend/Cli/CliInput.php: Fix state clearing, update docs
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This commit fixes three critical bugs preventing proper game controls:
Missing getter methods (breaks web version)
CLI input button state clearing (breaks CLI version)
Documentation fixes
Impact:
Files modified: