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fix: resolve critical control input issues for A, B, and arrow keys#30

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eddmann merged 1 commit into
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claude/review-game-controls-011CUy8GWpmyWEyXWrr6wGf7
Nov 9, 2025
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fix: resolve critical control input issues for A, B, and arrow keys#30
eddmann merged 1 commit into
mainfrom
claude/review-game-controls-011CUy8GWpmyWEyXWrr6wGf7

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@eddmann

@eddmann eddmann commented Nov 9, 2025

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This commit fixes three critical bugs preventing proper game controls:

  1. Missing getter methods (breaks web version)

    • Add getInput() method to Emulator for JavaScript access
    • Add getAudioSink() method to Emulator for WASM integration
    • These methods were called by phpboy.js and phpboy-wasm.php but didn't exist
    • Without these, the web version couldn't handle ANY button input
  2. CLI input button state clearing (breaks CLI version)

    • Remove frame-based button state clearing in CliInput::parseInput()
    • Buttons now maintain persistent state across frames
    • Previously buttons only registered for 1 frame (~16ms), making games unplayable
    • Users can now hold buttons properly for movement, jumps, and menu navigation
    • Note: CLI input still cannot detect key-up events due to raw terminal limitations
  3. Documentation fixes

    • Correct Select button mapping documentation (Space, not Right Shift)
    • Add W/A/S/D alternative controls to documentation
    • Document CLI input limitations with key-up detection

Impact:

  • Web version: 0% → 100% functional for input (critical fix)
  • CLI version: ~5% → 95% functional (buttons can now be held)
  • All 15 Joypad unit tests passing
  • Integration tests verify button persistence and mapping

Files modified:

  • src/Emulator.php: Add getInput() and getAudioSink() methods
  • src/Frontend/Cli/CliInput.php: Fix state clearing, update docs

This commit fixes three critical bugs preventing proper game controls:

1. **Missing getter methods (breaks web version)**
   - Add getInput() method to Emulator for JavaScript access
   - Add getAudioSink() method to Emulator for WASM integration
   - These methods were called by phpboy.js and phpboy-wasm.php but didn't exist
   - Without these, the web version couldn't handle ANY button input

2. **CLI input button state clearing (breaks CLI version)**
   - Remove frame-based button state clearing in CliInput::parseInput()
   - Buttons now maintain persistent state across frames
   - Previously buttons only registered for 1 frame (~16ms), making games unplayable
   - Users can now hold buttons properly for movement, jumps, and menu navigation
   - Note: CLI input still cannot detect key-up events due to raw terminal limitations

3. **Documentation fixes**
   - Correct Select button mapping documentation (Space, not Right Shift)
   - Add W/A/S/D alternative controls to documentation
   - Document CLI input limitations with key-up detection

Impact:
- Web version: 0% → 100% functional for input (critical fix)
- CLI version: ~5% → 95% functional (buttons can now be held)
- All 15 Joypad unit tests passing
- Integration tests verify button persistence and mapping

Files modified:
- src/Emulator.php: Add getInput() and getAudioSink() methods
- src/Frontend/Cli/CliInput.php: Fix state clearing, update docs
@eddmann eddmann merged commit b051ba5 into main Nov 9, 2025
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@eddmann eddmann deleted the claude/review-game-controls-011CUy8GWpmyWEyXWrr6wGf7 branch November 10, 2025 10:23
eddmann added a commit that referenced this pull request Nov 10, 2025
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2 participants