Refresh docs and LLM prompts; add game-analysis skill#415
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LLM prompt fixes (fewer invalid first attempts, sharper point play): - Hand display shows pair counts; the JSON example no longer seeds a hallucinated pair; a pair is only valid when the card shows a count. - Add the general follow-suit obligation to the fixed rules. - Contribute biggest spare points (incl. K) on a locked teammate win, keeping only a live boss; align the seat-guidance bullet. - Ruff for an opponent's points; never sluff a 5/10/K into a lost trick. Docs overhaul (stop mirroring code, the main drift source, and fix errors): - README: drop stale versions, surface optional LLM players, trim grandiosity/redundancy, remove Future Enhancements. - AI_SYSTEM: add the LLM trick-play layer; remove the false DuckDB claim, invented metrics, the 2025 changelog, mermaid diagrams, the duplicated hierarchy, and exact scoring pseudocode; fix constants/overclaims. - GAME_RULES: correct the kitty multiplier (2^(pairs+1)) and shutout (+3). - MULTI_COMBO: replace stale code signatures with a concept map + pointers. - VERSIONING: fix the broken path; de-mirror the dev-client jq values. Housekeeping: - Move the log-event schema into a new game-analysis skill (wraps the repo-root analysis/ pipeline); remove the standalone doc and the stale LLM_AI_INTEGRATION proposal; add the LLM_GAME_STATE_SIGNALS future-work note. - Remove the throwaway analysis log; gitignore .vscode/. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Summary
2^(pairs+1), shutout+3ranks), MULTI_COMBO (stale signatures → concept map), VERSIONING (broken path, de-mirrored jq values).analysis/pipeline (analysis/left in place). Removes the standalone schema doc and the staleLLM_AI_INTEGRATIONproposal; adds theLLM_GAME_STATE_SIGNALSfuture-work note..vscode/.Guiding principle: docs hold concepts/rules/"why"; code stays the source of truth for signatures, constants, and field schemas.
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