docs(changelog): v1.0.5-rc1 — system-hardening RC (honest measurement + GLM + clean switching) - #1032
Conversation
… + GLM + clean switching) NOT a GA: the RRI gameplay gates (story>=4.3, mech>=4.5) are not yet met. This RC hardens the measurement (the behavioral gate stops false-capping good play — #1027/#1030, adversarially verified) and the model architecture (clean GLM<->Claude switching, no leaks — #1026/#1028; GLM measured comparable, latency the real cost) + the timing instrumentation + arc-smoke + the felt-world machinery, so the gameplay work that follows runs on honest signal.
|
No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Organization UI Review profile: CHILL Plan: Pro Plus Run ID: 📒 Files selected for processing (1)
📝 WalkthroughWalkthrough
ChangesCHANGELOG 1.0.5-rc1 Documentation
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~3 minutes Poem
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. Comment |
Honest CHANGELOG for the post-24h reorient. v1.0.5-rc1 is a system-hardening RC, explicitly NOT a GA — the RRI gameplay gates (story ≥4.3, mech ≥4.5) are not yet met (the un-gamed 1-v-1 shows story ~4.0–4.1 / mech ~3.7–3.8). It hardens the measurement (gates stop false-capping good play — #1027/#1030) and the model architecture (clean GLM↔Claude switching, no leaks — #1026/#1028; GLM measured comparable, latency the real cost), plus timing instrumentation, the arc-smoke, and the felt-world machinery — so the gameplay work that follows runs on honest signal. Per VISION: scores are measurement, never the target; no score-gaming.
Summary by CodeRabbit
Bug Fixes
Performance
Documentation