ci: add Woodpecker WorldOS Linux gates - #1167
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📝 WalkthroughPriority Level: P4/NIT
No P0-P3 issues found. WalkthroughThe PR reclassifies Godot GT2 material as reference-only, moves GT2 guidance toward Unity 6 / Unity-MCP and current-renderer docs, adds several Woodpecker CI pipelines for server, viewer, license, and QA checks, and updates two test utilities. ChangesGT2 renderer lane and CI updates
Estimated code review effort🎯 4 (Complex) | ⏱️ ~45 minutes Possibly related issues
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This was referenced Jun 25, 2026
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Summary
Refs #1166.
Refs #1165.
This PR adds the Woodpecker-side Linux CI definitions for the five currently required WorldOS branch-protection gates:
testviewer-testsqa-release-gate-testsserver-contractslicense-checkIt keeps GitHub Actions workflows in place for now. Branch protection should not be changed until Woodpecker runs on this PR head and GitHub receives the exact replacement status contexts.
Renderer cleanup
.github/workflows/godot.ymlas a reference/extension workflow, not a required emergency Woodpecker gate.render-profile.schema.jsoncontract unchanged; Unity-current work consumescore/SceneGrid today, and a formalunity{}block remains a future contract change.Validation
git diff --check.woodpecker/*.ymlwith PyYAML.python3 scripts/license_check.pygitin thepython:3.12-slimlicense-check container.qa/test_visual_critic.pyas an intentional deterministic current-renderer addition to the parity set.Known rollout blocker
Woodpecker activation for
electricsheephq/WorldOSis still blocked before this PR can prove statuses:POST /api/repos?forge_remote_id=1246787955returnedcould not create webhook in forge.test,viewer-tests,qa-release-gate-tests,server-contracts,license-check.No branch-protection change is included in this PR. The next safe step is to repair Woodpecker forge/webhook activation, run these workflows on the PR SHA, capture the exact GitHub status contexts, and only then update required checks.