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tools: preserve GEX44 box-only tooling before decommission - #1692

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gex44-box-preservation
Jul 30, 2026
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tools: preserve GEX44 box-only tooling before decommission#1692
100yenadmin merged 1 commit into
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gex44-box-preservation

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The GEX44 render box is being decommissioned. During a pre-shutdown sweep I found reusable WorldOS tooling that lived only on the box (in no git repo) and would have been lost with the hardware. This versions it under tools/gex44-box/.

The Unity project itself is safe — fully committed + pushed to 100yenadmin/worldos-unity-2026-06-30_07-21-47 (incl. LFS); box working tree was clean and in sync (0 0), editor not running.

What's preserved

  • ComfyUI detail-finisher lane — headless tiled structure-locked SDXL img2img detail pass on painterly plates (SDXL + Tile ControlNet + Ultimate SD Upscale). README + driver + workflow JSON.
  • Box opsworldos-unity-save.sh (the autosave/persistence contract), launch_editor.sh, derive_gbuffer.py, setup_depth.sh, INSTALL.md.
  • display-config — the 4K-readable remote-desktop profile.

All also archived at LEXAR/…/2026-07-24/worldos-disk-cleanup-fork/artifacts/. The vLLM serving scripts (non-WorldOS) + regenerable render caches were archived to LEXAR but deliberately not committed. Path/location is easy to change in review.

…-finisher lane, unity save/launch ops, gbuffer derivation, display config)
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📥 Commits

Reviewing files that changed from the base of the PR and between 0506073 and 12927ca.

📒 Files selected for processing (19)
  • tools/gex44-box/README.md
  • tools/gex44-box/comfyui-detail-finisher/README-WORLDOS.md
  • tools/gex44-box/comfyui-detail-finisher/tile_detail.sh
  • tools/gex44-box/comfyui-detail-finisher/workflows/tile_detail.json
  • tools/gex44-box/display-config/1440-fallback.Xresources
  • tools/gex44-box/display-config/4k-readable.Xresources
  • tools/gex44-box/display-config/4k-workspace.Xresources
  • tools/gex44-box/display-config/gex44-display-profile
  • tools/gex44-box/display-config/gtk-settings.ini.4k-readable
  • tools/gex44-box/display-config/openbox-rc.xml.4k-readable
  • tools/gex44-box/display-config/sunshine-apps.4k-readable.json
  • tools/gex44-box/display-config/unity-desktop.sh.4k-readable
  • tools/gex44-box/display-config/xorg-service-4k-readable.conf
  • tools/gex44-box/display-config/xorg.conf.4k-readable
  • tools/gex44-box/ops/INSTALL.md
  • tools/gex44-box/ops/derive_gbuffer.py
  • tools/gex44-box/ops/launch_editor.sh
  • tools/gex44-box/ops/setup_depth.sh
  • tools/gex44-box/ops/worldos-unity-save.sh

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@100yenadmin
100yenadmin enabled auto-merge (squash) July 30, 2026 05:51
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evaOS review status: closed or merged before review

PR: #1692 - tools: preserve GEX44 box-only tooling before decommission
Head: 12927ca6f3a1b1862d685b43975891b6c04cb9e9
Updated: 2026-07-30T05:56:52.285Z

evaOS review stopped because the PR closed or merged before this queued head could be reviewed.

Automation note: agents should wait for this comment to reach completed, stale_head, closed_or_merged_before_review, skipped, or failed before treating evaOS review as settled for this head. provider_deferred means evaOS still intends to retry.

PR URL: #1692

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100yenadmin merged commit 3deaca9 into main Jul 30, 2026
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100yenadmin deleted the gex44-box-preservation branch July 30, 2026 05:56

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Comment thread tools/gex44-box/README.md
@@ -0,0 +1,41 @@
# GEX44 box — preserved tooling & reproducible setup

The GEX44 GPU box (`root@46.4.26.123`, RTX 4000 Ada / 64GB) was WorldOS's primary Unity render

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P1 Badge Remove the operator endpoint from tracked documentation

Tracking the exact root@46.4.26.123 SSH endpoint exposes operator-only connection information and makes it persist even after older operational documentation is cleaned up or the address is reassigned. Keep only the non-sensitive host identifier here and leave connection details in the designated external secrets/configuration.

AGENTS.md reference: AGENTS.md:L35-L35

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LOG=/home/unity/worldos-autosave.log
ts() { date -u +%FT%TZ; }
# Don't capture a mid-write tree: if any source file changed in the last 90s, Unity may be writing.
if find Assets Packages ProjectSettings -type f -newermt '-90 seconds' 2>/dev/null | head -1 | grep -q .; then

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P1 Badge Make the quiescence probe survive pipefail

When Unity has recently touched enough files to fill the pipe buffer, head -1 closes its input and find exits with SIGPIPE; because pipefail is enabled, the whole pipeline becomes false even though matches exist. This is reproducible with a large set of recent files and causes the script to proceed into git add precisely during a multi-file Unity write, potentially committing an inconsistent checkpoint; use a terminating find expression such as -print -quit instead of this pipeline.

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echo "$(ts) clean: nothing to save" >>"$LOG"; exit 0
fi
git add -A
git commit -q -m "autosave $(ts): working-tree checkpoint" && echo "$(ts) committed locally" >>"$LOG"

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P1 Badge Stop when the autosave commit fails

If git commit fails—for example because of an index lock, missing identity, hook failure, or LFS filter error—the && only suppresses the success message and execution continues. A non-push run can consequently exit successfully with the tree still dirty, while a --push run can push the old main ref and log that GitHub was updated, silently defeating this script's primary persistence contract; explicitly log and exit nonzero on commit failure.

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Comment thread tools/gex44-box/README.md
# GEX44 box — preserved tooling & reproducible setup

The GEX44 GPU box (`root@46.4.26.123`, RTX 4000 Ada / 64GB) was WorldOS's primary Unity render
host + image-detail lane. It is being decommissioned. This directory versions the box-only tooling

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P1 Badge Reconcile the decommission notice with canonical host routing

Declaring this host to be under decommission conflicts with the canonical bootstrap and WorldOS-GUI-RUNBOOK.md, which still route heavy sweeps and Unity rendering to GEX44 as the preferred host. After decommissioning, agents following those entry points will continue scheduling work against a retired machine; update the canonical routing and fallback instructions atomically with this notice, or defer the decommission wording until that transition occurs.

AGENTS.md reference: AGENTS.md:L36-L36

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@@ -0,0 +1,139 @@
# WorldOSPlayer — install & run

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P2 Badge Replace the player notes with box setup instructions

A restoration operator is directed to this file for box bring-up, but it consists of old macOS WorldOSPlayer release notes and launch directions and contains no installation, file-placement, service, cron, dependency, or configuration steps for the tooling preserved here. This prevents the directory from serving its stated reproducibility purpose; replace the file with the actual host setup procedure or point it to the canonical GPU-VM recipe.

AGENTS.md reference: AGENTS.md:L36-L36

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head += "\r\n\r\n"
parts.append(head.encode() + (value if is_file else value.encode()) + b"\r\n")
add("image", content, filename=fn, is_file=True)
add("overwrite", "true")

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P2 Badge Give each uploaded input a unique server-side name

When two driver instances use inputs with the same basename while another prompt is queued, both upload to the same ComfyUI input filename and the later invocation overwrites the first file before its LoadImage node necessarily executes. The first job can therefore process the second caller's image while reporting success to the first caller's output path; upload under a per-run UUID/subfolder rather than setting overwrite=true on a shared basename.

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Comment on lines +16 to +17
if [ -z "$(git status --porcelain)" ]; then
echo "$(ts) clean: nothing to save" >>"$LOG"; exit 0

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P1 Badge Let push runs publish earlier autosave commits

Under the documented schedule of frequent commit-only runs plus a daily --push, the frequent run normally commits the edits first, so the daily invocation sees a clean tree and exits here before reaching git push. Previously created autosave commits therefore remain only on the disposable host unless new dirt happens to exist at push time; in --push mode, continue to the push even when there is nothing new to commit.

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git add -A
git commit -q -m "autosave $(ts): working-tree checkpoint" && echo "$(ts) committed locally" >>"$LOG"
if [ "${1:-}" = "--push" ]; then
if git push origin main >>"$LOG" 2>&1; then echo "$(ts) pushed to GitHub" >>"$LOG"

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P1 Badge Push the commit from the checked-out branch

When the Unity checkout is on a feature branch or detached commit, the successful autosave commit is created at HEAD, but git push origin main uploads the unrelated local main ref. That push can exit successfully and log that GitHub was updated while the new checkpoint remains only on the host; either require and verify a main checkout before committing or push the actual HEAD to an explicitly selected remote ref.

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Comment thread tools/gex44-box/README.md
- Full box render caches (`Captures*`, `BuildOutput`) — regenerable; the curated renders live in
the WorldOS session-notes.

Backup location: `LEXAR/Codex/session-notes/2026-07-24/worldos-disk-cleanup-fork/artifacts/`.

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P2 Badge Point the archive at the canonical mounted path

This is the sole locator given for artifacts deliberately omitted from Git, but LEXAR/Codex/... is a relative path and does not resolve to the canonical Mac artifact volume. An operator following it from the checkout cannot recover the archived-only scripts and caches; record the complete /Volumes/LEXAR/Codex/... path instead.

AGENTS.md reference: AGENTS.md:L6-L6

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