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fix(engine): load_slot rolls back session logs (F08-1) + lookup_lore reachable for natural queries (F10-1) #849
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When a player saves slot A, keeps playing and saves slot B, then loads A, this rollback truncates the live session file and archives B's tail. If they later load B, the file is now shorter than B's manifest, and this branch silently leaves the shortened log instead of restoring the saved bytes. The snapshot returns to B, but
read_log_all/session recap lose all narration between A and B, so named save slots are not actually restorable after an earlier rollback; the slot needs to store/restore log content (or revive the archived tail) rather than only byte lengths.Useful? React with 👍 / 👎.