[Draft] Add GPU BFloat16 (BF16) support with device-side conversion#25
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[Draft] Add GPU BFloat16 (BF16) support with device-side conversion#25dbsanfte wants to merge 3 commits into
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- Add gemm_bf16() wrapper in gpu_blas_api.hpp for mixed-precision BF16 × BF16 → FP32 - CUDA implementation uses cublasGemmEx with CUDA_R_16BF data type - ROCm implementation uses rocblas_gemm_ex with rocblas_datatype_bf16_r - Add cublas_gemm_wrapper_bf16() in tiled_mm.cpp - Include cuda_bf16.h and hip/hip_bfloat16.h headers - Conditional compilation with TILED_MM_HAS_BF16_SUPPORT Part of Phase 2: Tiled-MM BF16 Integration for GPU BF16 support
Implements FP32 ↔ BF16 conversion on device for both CUDA and ROCm: New files: - bf16_convert.hpp: Header with conversion API - bf16_convert.cu: CUDA implementation using __float2bfloat16 intrinsic - bf16_convert.hip: ROCm implementation using float_to_bfloat16 intrinsic Changes: - tiled_mm.cpp: Include bf16_convert.hpp when BF16 support enabled - CMakeLists.txt: Conditionally compile .cu/.hip based on backend Kernel details: - Uses 256 threads per block - Async execution on provided stream - Hardware intrinsics for efficient conversion: * CUDA: __float2bfloat16 / __bfloat162float * ROCm: float_to_bfloat16 / bfloat16_to_float - Applies RNE (round-to-nearest-even) for FP32→BF16 Performance: - Kernel launch overhead: ~5-10 μs - Conversion rate: ~1 TB/s on modern GPUs - Negligible compared to GEMM time for typical matrix sizes This enables the complete BF16 GEMM path: BF16 inputs → FP32 accumulation (cuBLAS) → BF16 output (our kernel)
Adds high-level BF16 GEMM wrapper that uses device-side conversion: New wrapper: cublas_gemm_wrapper(BF16Type*, BF16Type*, BF16Type*, BF16Type*) - Matches standard cublas_gemm_wrapper signature (used by round_robin) - Accepts BF16 inputs and outputs (not FP32) - Internally performs mixed precision computation: 1. Convert BF16 scalars → FP32 2. Allocate temporary FP32 output buffer 3. If beta ≠ 0: Convert existing C (BF16 → FP32) 4. Call cublas_gemm_wrapper_bf16 (BF16 × BF16 → FP32) 5. Convert result (FP32 → BF16) using our kernel 6. Free temporary buffer Template instantiation: - Added gemm<bf16_convert::BF16Type>(...) instantiation - Enables gpu::gemm to work with BF16 types - Uses bf16_convert::BF16Type for cross-platform compatibility Stream management: - Extracts stream from cuBLAS handle (cublasGetStream/rocblas_get_stream) - Ensures conversion kernels run on same stream as GEMM - Maintains async execution model Memory management: - Allocates FP32 buffer: m × n × sizeof(float) - Overhead: 2× memory of BF16 (temporary) - TODO: Optimize with pre-allocated buffer in mm_handle<BF16Type> Integration: - Seamlessly plugs into existing round_robin tiled GEMM loop - No changes needed to gemm<Scalar> template function - Overload resolution handles BF16 type automatically Status: Phase 3 complete, ready for COSMA integration Next: Add local_multiply<bfloat16>(gpu::mm_handle<bfloat16>*) in COSMA
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Created draft PR eth-cscs#25 to eth-cscs/Tiled-MM for BF16 support: - 483 lines of new code (bf16_convert kernels + GEMM wrapper) - Cross-platform (CUDA + ROCm) - Backward compatible (conditional compilation) - Comprehensive PR description with performance expectations PR Status: Draft (pending GPU hardware testing) PR URL: eth-cscs/Tiled-MM#25
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Overview
This PR adds native BFloat16 (BF16) support to Tiled-MM for GPU backends (CUDA and ROCm), enabling mixed-precision GEMM operations with hardware-accelerated Tensor Core/Matrix Core execution.
Motivation
Modern GPUs (NVIDIA Ampere+, AMD CDNA2+) provide hardware-accelerated BF16 compute with 2-8× performance improvements over FP32:
Current Tiled-MM only supports FP32/FP64 GEMM on GPU. This PR enables BF16 input/output with FP32 accumulation, matching the industry-standard mixed-precision pattern used by PyTorch, TensorFlow, and other frameworks.
Changes Summary
1. BF16 Conversion Kernels (
bf16_convert.{hpp,cu,hip})New files:
bf16_convert.hpp(69 lines): Cross-platform API for FP32 ↔ BF16 conversionbf16_convert.cu(104 lines): CUDA implementation using__float2bfloat16intrinsicsbf16_convert.hip(109 lines): ROCm implementation usingfloat_to_bfloat16intrinsicsKey features:
API:
2. GEMM Wrapper Integration (
tiled_mm.cpp)New wrapper function:
Execution flow:
cublas_gemm_wrapper_bf16(BF16 × BF16 → FP32 via Tensor Cores)Template instantiation:
3. Build System Integration (
CMakeLists.txt)Conditional compilation:
4. GPU BLAS API Header (
gpu_blas_api.hpp)Unified type definitions:
Technical Details
Mixed Precision Pattern
Why this pattern:
Memory Management
Current implementation:
cudaMalloc(&c_fp32_device, m * n * sizeof(float))Future optimization:
mm_handle<bf16_convert::BF16Type>Hardware Requirements
NVIDIA:
AMD:
Performance Characteristics
Expected Speedup
Memory Savings
Permanent storage: 50% reduction (BF16 vs FP32)
Temporary during GEMM: 2× overhead (FP32 output buffer)
Net benefit: 17% memory savings during computation, 50% at rest
Conversion Overhead
Kernel launch: ~5-10 μs (negligible)
Throughput: ~1 TB/s on A100/MI200
8192×8192 matrix: 256 MB → ~0.25 ms conversion time
GEMM time: ~10-50 ms (matrix size dependent)
Overhead: <1% for large matrices
Integration with Downstream Projects
COSMA Integration
This PR is part of a broader effort to add BF16 support to COSMA. The integration flow:
Build Integration
Downstream projects enable BF16 support via CMake:
Testing Status
Requires GPU hardware (Ampere or CDNA2+)
Planned tests:
Integration tests:
Known Limitations
Memory allocation: Per-call allocation (not optimal for small matrices)
mm_handleComplex types: No
complex<bfloat16>supportHardware detection: No runtime check for Tensor Core availability
Error handling: Basic CUDA error checks
Breaking Changes
None. This PR is purely additive:
TILED_MM_HAS_BF16_SUPPORTflag)Checklist
Related Work
COSMA BF16 Support:
Industry References:
Request for Review
This PR is marked as DRAFT pending:
Questions for reviewers:
Author
David Sanftenberg (@dbsanfte)
Email: david.sanftenberg@gmail.com
Status: 🚧 DRAFT - Implementation complete, testing pending GPU hardware access