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| # Instructions | ||
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| In this exercise, you will simulate a game very similar to the classic card game **Camicia**. | ||
| Your program will receive the initial configuration of two players' decks and must simulate the game until it ends (or detect that it will never end). | ||
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| ## Rules | ||
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| - The deck is split between **two players**. | ||
| The player's cards are read from left to right, where the leftmost card is the top of the deck. | ||
| - A round consists of both players playing at least one card. | ||
| - Players take turns placing the **top card** of their deck onto a central pile. | ||
| - If the card is a **number card** (2-10), play simply passes to the other player. | ||
| - If the card is a **payment card**, a penalty must be paid: | ||
| - **J** → opponent must pay 1 card | ||
| - **Q** → opponent must pay 2 cards | ||
| - **K** → opponent must pay 3 cards | ||
| - **A** → opponent must pay 4 cards | ||
| - If the player paying a penalty reveals another payment card, that player stops paying the penalty. | ||
| The other player must then pay a penalty based on the new payment card. | ||
| - If the penalty is fully paid without interruption, the player who placed the **last payment card** collects the central pile and places it at the bottom of their deck. | ||
| That player then starts the next round. | ||
| - If a player runs out of cards and is unable to play a card (either while paying a penalty or when it is their turn), the other player collects the central pile. | ||
| - The moment when a player collects cards from the central pile is called a **trick**. | ||
| - If a player has all the cards in their possession after a trick, the game **ends**. | ||
| - The game **enters a loop** as soon as the decks are identical to what they were earlier during the game, **not** counting number cards! | ||
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| ## Examples | ||
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| A small example of a match that ends. | ||
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| | Round | Player A | Player B | Pile | Penalty Due | | ||
| | :---- | :----------- | :------------------------- | :------------------------- | :---------- | | ||
| | 1 | 2 A 7 8 Q 10 | 3 4 5 6 K 9 J | | - | | ||
| | 1 | A 7 8 Q 10 | 3 4 5 6 K 9 J | 2 | - | | ||
| | 1 | A 7 8 Q 10 | 4 5 6 K 9 J | 2 3 | - | | ||
| | 1 | 7 8 Q 10 | 4 5 6 K 9 J | 2 3 A | Player B: 4 | | ||
| | 1 | 7 8 Q 10 | 5 6 K 9 J | 2 3 A 4 | Player B: 3 | | ||
| | 1 | 7 8 Q 10 | 6 K 9 J | 2 3 A 4 5 | Player B: 2 | | ||
| | 1 | 7 8 Q 10 | K 9 J | 2 3 A 4 5 6 | Player B: 1 | | ||
| | 1 | 7 8 Q 10 | 9 J | 2 3 A 4 5 6 K | Player A: 3 | | ||
| | 1 | 8 Q 10 | 9 J | 2 3 A 4 5 6 K 7 | Player A: 2 | | ||
| | 1 | Q 10 | 9 J | 2 3 A 4 5 6 K 7 8 | Player A: 1 | | ||
| | 1 | 10 | 9 J | 2 3 A 4 5 6 K 7 8 Q | Player B: 2 | | ||
| | 1 | 10 | J | 2 3 A 4 5 6 K 7 8 Q 9 | Player B: 1 | | ||
| | 1 | 10 | - | 2 3 A 4 5 6 K 7 8 Q 9 J | Player A: 1 | | ||
| | 1 | - | - | 2 3 A 4 5 6 K 7 8 Q 9 J 10 | - | | ||
| | 2 | - | 2 3 A 4 5 6 K 7 8 Q 9 J 10 | - | - | | ||
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| status: `"finished"`, cards: 13, tricks: 1 | ||
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| This is a small example of a match that loops. | ||
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| | Round | Player A | Player B | Pile | Penalty Due | | ||
| | :---- | :------- | :------- | :---- | :---------- | | ||
| | 1 | J 2 3 | 4 J 5 | - | - | | ||
| | 1 | 2 3 | 4 J 5 | J | Player B: 1 | | ||
| | 1 | 2 3 | J 5 | J 4 | - | | ||
| | 2 | 2 3 J 4 | J 5 | - | - | | ||
| | 2 | 3 J 4 | J 5 | 2 | - | | ||
| | 2 | 3 J 4 | 5 | 2 J | Player A: 1 | | ||
| | 2 | J 4 | 5 | 2 J 3 | - | | ||
| | 3 | J 4 | 5 2 J 3 | - | - | | ||
| | 3 | J 4 | 2 J 3 | 5 | - | | ||
| | 3 | 4 | 2 J 3 | 5 J | Player B: 1 | | ||
| | 3 | 4 | J 3 | 5 J 2 | - | | ||
| | 4 | 4 5 J 2 | J 3 | - | - | | ||
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| The start of round 4 matches the start of round 2. | ||
| Recall, the value of the number cards does not matter. | ||
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| status: `"loop"`, cards: 8, tricks: 3 | ||
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| ## Your Task | ||
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| - Using the input, simulate the game following the rules above. | ||
| - Determine the following information regarding the game: | ||
| - **Status**: `"finished"` or `"loop"` | ||
| - **Cards**: total number of cards played throughout the game | ||
| - **Tricks**: number of times the central pile was collected | ||
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| ~~~~exercism/advanced | ||
| For those who want to take on a more exciting challenge, the hunt for other records for the longest game with an end is still open. | ||
| There are 653,534,134,886,878,245,000 (approximately 654 quintillion) possibilities, and we haven't calculated them all yet! | ||
| ~~~~ |
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| # Introduction | ||
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| One rainy afternoon, you sit at the kitchen table playing cards with your grandmother. | ||
| The game is her take on [Camicia][bmn]. | ||
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| At first it feels like just another friendly match: cards slapped down, laughter across the table, the occasional victorious grin from Nonna. | ||
| But as the game stretches on, something strange happens. | ||
| The same cards keep cycling back. | ||
| You play card after card, yet the end never seems to come. | ||
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| You start to wonder. | ||
| _Will this game ever finish? | ||
| Or could we keep playing forever?_ | ||
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| Later, driven by curiosity, you search online and to your surprise you discover that what happened wasn't just bad luck. | ||
| You and your grandmother may have stumbled upon one of the longest possible sequences! | ||
| Suddenly, you're hooked. | ||
| What began as a casual game has turned into a quest: _how long can such a game really last?_ | ||
| _Can you find a sequence even longer than the one you played at the kitchen table?_ | ||
| _Perhaps even long enough to set a new world record?_ | ||
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| And so, armed with nothing but a deck of cards and some algorithmic ingenuity, you decide to investigate... | ||
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| [bmn]: https://en.wikipedia.org/wiki/Beggar-my-neighbour |
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| { | ||
| "authors": [ | ||
| "BNAndras" | ||
| ], | ||
| "files": { | ||
| "solution": [ | ||
| "camicia.vim" | ||
| ], | ||
| "test": [ | ||
| "camicia.vader" | ||
| ], | ||
| "example": [ | ||
| ".meta/example.vim" | ||
| ] | ||
| }, | ||
| "blurb": "Simulate the card game and determine whether the match ends or enters an infinite loop.", | ||
| "source": "Beggar-My-Neighbour", | ||
| "source_url": "https://www.richardpmann.com/beggar-my-neighbour-records.html" | ||
| } | ||
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| function! SimulateGame(playerA, playerB) abort | ||
| let l:handA = map(copy(a:playerA), 's:Val(v:val)') | ||
| let l:handB = map(copy(a:playerB), 's:Val(v:val)') | ||
| let l:turn = 'A' | ||
| let l:pile = [] | ||
| let l:seen = {} | ||
| let l:total_tricks = 0 | ||
| let l:cards_played = 0 | ||
| let l:current_debt = 0 | ||
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| while v:true | ||
| if empty(l:pile) | ||
| let l:round = string([l:handA, l:handB, l:turn]) | ||
| if has_key(l:seen, l:round) | ||
| return {'status': 'loop', 'tricks': l:total_tricks, 'cards': l:cards_played} | ||
| endif | ||
| let l:seen[l:round] = v:true | ||
| endif | ||
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| let l:active_hand = l:turn ==# 'A' ? l:handA : l:handB | ||
| let l:other_hand = l:turn ==# 'A' ? l:handB : l:handA | ||
| if empty(l:active_hand) | ||
| let l:extra_trick = empty(l:pile) ? 0 : 1 | ||
| return {'status': 'finished', 'tricks': l:total_tricks + l:extra_trick, 'cards': l:cards_played} | ||
| endif | ||
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| let l:card_val = remove(l:active_hand, 0) | ||
| call add(l:pile, l:card_val) | ||
| let l:cards_played += 1 | ||
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| " payment card so debt is either forgiven for player or assigned to opponent | ||
| if l:card_val > 0 | ||
| let l:current_debt = l:card_val | ||
| let l:turn = l:turn ==# 'A' ? 'B' : 'A' | ||
| else | ||
| " time to pay up! | ||
| if l:current_debt > 0 | ||
| let l:current_debt -= 1 | ||
| if l:current_debt == 0 | ||
| " penalty paid off | ||
| call extend(l:other_hand, l:pile) | ||
| let l:pile = [] | ||
| let l:total_tricks += 1 | ||
| let l:current_debt = 0 | ||
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| if empty(l:handA) || empty(l:handB) | ||
| return {'status': 'finished', 'tricks': l:total_tricks, 'cards': l:cards_played} | ||
| endif | ||
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| let l:turn = l:turn ==# 'A' ? 'B' : 'A' | ||
| endif | ||
| else | ||
| let l:turn = l:turn ==# 'A' ? 'B' : 'A' | ||
| endif | ||
| endif | ||
| endwhile | ||
| endfunction | ||
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| function! s:Val(card) abort | ||
| if a:card ==# 'J' | ||
| return 1 | ||
| elseif a:card ==# 'Q' | ||
| return 2 | ||
| elseif a:card ==# 'K' | ||
| return 3 | ||
| elseif a:card ==# 'A' | ||
| return 4 | ||
| endif | ||
| return 0 | ||
| endfunction |
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| # This is an auto-generated file. | ||
| # | ||
| # Regenerating this file via `configlet sync` will: | ||
| # - Recreate every `description` key/value pair | ||
| # - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
| # - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
| # - Preserve any other key/value pair | ||
| # | ||
| # As user-added comments (using the # character) will be removed when this file | ||
| # is regenerated, comments can be added via a `comment` key. | ||
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| [0b7f737c-3ecd-4a55-b34d-e65c62a85c28] | ||
| description = "two cards, one trick" | ||
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| [27c19d75-53a5-48e5-b33b-232c3884d4f3] | ||
| description = "three cards, one trick" | ||
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| [9b02dd49-efaf-4b71-adca-a05c18a7c5b0] | ||
| description = "four cards, one trick" | ||
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| [fa3f4479-466a-4734-a001-ab79bfe27260] | ||
| description = "the ace reigns supreme" | ||
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| [07629689-f589-4f54-a6d1-8ce22776ce72] | ||
| description = "the king beats ace" | ||
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| [54d4a1c5-76fb-4d1e-8358-0e0296ac0601] | ||
| description = "the queen seduces the king" | ||
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| [c875500c-ff3d-47a4-bd1e-b60b90da80aa] | ||
| description = "the jack betrays the queen" | ||
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| [436875da-96ca-4149-be22-0b78173b8125] | ||
| description = "the 10 just wants to put on a show" | ||
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| [5be39bb6-1b34-4ce6-a1cd-0fcc142bb272] | ||
| description = "simple loop with decks of 3 cards" | ||
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| [2795dc21-0a2a-4c38-87c2-5a42e1ff15eb] | ||
| description = "the story is starting to get a bit complicated" | ||
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| [6999dfac-3fdc-41e2-b64b-38f4be228712] | ||
| description = "two tricks" | ||
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| [83dcd4f3-e089-4d54-855a-73f5346543a3] | ||
| description = "more tricks" | ||
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| [3107985a-f43e-486a-9ce8-db51547a9941] | ||
| description = "simple loop with decks of 4 cards" | ||
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| [dca32c31-11ed-49f6-b078-79ab912c1f7b] | ||
| description = "easy card combination" | ||
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| [1f8488d0-48d3-45ae-b819-59cedad0a5f4] | ||
| description = "easy card combination, inverted decks" | ||
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| [98878d35-623a-4d05-b81a-7bdc569eb88d] | ||
| description = "mirrored decks" | ||
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| [3e0ba597-ca10-484b-87a3-31a7df7d6da3] | ||
| description = "opposite decks" | ||
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| [92334ddb-aaa7-47fa-ab36-e928a8a6a67c] | ||
| description = "random decks #1" | ||
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| [30477523-9651-4860-84a3-e1ac461bb7fa] | ||
| description = "random decks #2" | ||
|
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| [20967de8-9e94-4e0e-9010-14bc1c157432] | ||
| description = "Kleber 1999" | ||
|
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||
| [9f2fdfe8-27f3-4323-816d-6bce98a9c6f7] | ||
| description = "Collins 2006" | ||
|
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||
| [c90b6f8d-7013-49f3-b5cb-14ea006cca1d] | ||
| description = "Mann and Wu 2007" | ||
|
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| [a3f1fbc5-1d0b-499a-92a5-22932dfc6bc8] | ||
| description = "Nessler 2012" | ||
|
|
||
| [9cefb1ba-e6d1-4ab7-9d8f-76d8e0976d5f] | ||
| description = "Anderson 2013" | ||
|
|
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| [d37c0318-5be6-48d0-ab72-a7aaaff86179] | ||
| description = "Rucklidge 2014" | ||
|
|
||
| [4305e479-ba87-432f-8a29-cd2bd75d2f05] | ||
| description = "Nessler 2021" | ||
|
|
||
| [252f5cc3-b86d-4251-87ce-f920b7a6a559] | ||
| description = "Nessler 2022" | ||
|
|
||
| [b9efcfa4-842f-4542-8112-8389c714d958] | ||
| description = "Casella 2024, first infinite game found" |
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