Releases: factoriocenter/factorio-admin-command-center
Releases · factoriocenter/factorio-admin-command-center
4.3.2
🎉 What’s New in v4.3.2 (2026-04-26)
🐛 Bug Fixes
- 👤 Fixed a startup crash that could happen when another mod changed the player character setup.
- 🛠️ The internal ghost character is now created safely without trying to use a missing inventory item.
Full Changelog: 4.3.1...4.3.2
4.3.1
🎉 What’s New in v4.3.1 (2026-03-30)
⚙️ Changes
- ☀️ Moved Set Surface Solar Power Multiplier from the Environment tab to the Power tab.
🐛 Bug Fixes
- 🪐 Fixed Generate Planets Surfaces and Chart Area (Space Age) so it now reliably charts a 150x150 area after creating each planet surface.
Full Changelog: 4.3.0...4.3.1
4.3.0
🎉 What’s New in v4.3.0 (2026-03-30)
🛠️ Features
- 🎒 Added Set Inventory Slots Bonus in the Character tab with a numeric input and apply button.
- 🧍 Added Handcraft Speed Boost, Character Health Bonus, and Character Trash Slot Bonus sliders in the Character tab.
- 🤖 Added Robot Storage Bonus, Robot Battery Bonus, and Following Robot Lifetime Bonus sliders in the Logistic Network tab.
- 🔫 Added Gun Speed Boost and Artillery Range Boost sliders in the Combat tab.
- ☀️ Added Set Surface Solar Power Multiplier slider with apply button in the Environment tab.
- 🧪 Added Laboratory Speed Bonus and Laboratory Productivity Bonus sliders in the Cheats tab.
- 📦 Added Inserter Stack Size Bonus, Bulk Inserter Capacity Bonus, Belt Stack Size Bonus, Maximum Following Robot Count, and Beacon Distribution Bonus sliders in the Logistic Network tab.
- ⛏️ Added Mining Drill Productivity Bonus slider in the Mining tab.
- 🚆 Added Train Braking Force Bonus slider in the Trains tab.
- 🛢️ Added Create Full Tank action in the Transportation tab with a pre-equipped grid loadout.
- 🕷️ Added Create Full Spidertron action in the Transportation tab with a pre-equipped grid loadout.
⚙️ Changes
- ✅ Added Toolbelt-aware validation for inventory slots bonus, with the minimum changing when Toolbelt is researched.
- 💎 Removed Convert to Legendary Quality (Quality) from Blueprints, keeping Legendary Upgrader as the official option.
- 🔌 Extended the Remote API action list and schemas to support all new slider actions.
- 🧭 Removed the Manufacturing tab from the main GUI and moved crafting/mining speed controls into Character.
- 🌍 Updated the Nauvis planet teleport caption to display only “Nauvis”.
🔗 Compatibility
- 🛡️ Added a safe value clamp for Inventory Slots Bonus.
- 📏 Added a safe value clamp for Bulk Inserter Capacity Bonus to stay within API limits.
🐛 Bug Fixes
- 🧥 Fixed Convert Inventory to Legendary (Quality) so equipped armor and armor with equipment grids convert correctly without duplicating armor or losing grid equipment.
- 💥 Fixed ammo and turret damage sliders so they work correctly in Base-only and mixed DLC setups without errors.
🌐 Localization
- 🇺🇸🇧🇷🌍 Added EN, pt-BR, and external locale names, messages, and tooltips for the new options.
- 📝 Added EN, pt-BR, and external locale names and tooltips for the new Character, Cheats, Logistic Network, Mining, and Trains sliders.
- 🔤 Updated internal and external locales for the new Nauvis teleport caption key.
Full Changelog: 4.2.0...4.3.0
4.2.0
🎉 What’s New in v4.2.0 (2026-03-22)
🛠️ Features
- ⚡ Added a startup option to let machines work without electricity.
- ⛽ Added a startup option to let machines and vehicles work without fuel.
- 🧪 Added a startup option to craft recipes without ingredient input.
⚙️ Changes
- 🌍 Non-mineable tools now apply only to the current surface, both for the switch and the permanent button.
- 📝 Updated related messages and tooltips to match this new behavior.
🐛 Bug Fixes
- 🛡️ Fixed the Full Armor action so it works correctly again on Factorio 2.0.76.
- 💎 Fixed a crash in the Legendary Upgrader shortcut in modded setups where Quality technology is removed or changed.
🌐 Localization
- 🇺🇸🇧🇷 Synced English and Brazilian Portuguese strings for the new settings and the updated non-mineable behavior.
Full Changelog: 4.1.0...4.2.0
4.1.0
🎉 What’s New in v4.1.0 (2026-03-18)
🌟 Major Features
- 🧭 Added the new Fast Teleport Manager window (save points, map tags, rename/delete, and quick teleport).
- 🔌 Added a public Remote API with documentation so other mods can call FACC features.
✨ Features
- 🛠️ Added Repair Mined Item.
- 📏 Added Separate Distance Cheats as bonus-based controls (adds on top of existing values).
- 🌍 Added Surface Properties Editor controls.
- 🚫 Added per-surface toggle for “Do not spawn enemies”.
- 🪐 Added Planets Teleport support in progression order: Nauvis, Vulcanus, Fulgora, Gleba, Aquilo.
- 📊 Added Stats HUD with sensors (coordinates, time/day, playtime, evolution, pollution, research ETA, speed, fuel/propellant, handcraft timer).
🎮 Control
- 🔄 Added optional event-driven background processing for heavy actions, with progress updates and completion messages.
💻 GUI
- 🧱 Reorganized controls to keep the project pattern: switches, slider+switch, buttons, slider+button, sliders.
- 🚦 Unsupported actions are now disabled instead of hidden.
- ⌨️ Added hotkey support for opening the teleport module faster.
⚡ Optimizations
- 🚀 Improved heavy operations for large saves with optional async mode.
- 🕹️ Kept instant mode available through settings for players who prefer the old behavior.
🌐 Translation
- 🇺🇸🇧🇷 Updated and expanded EN and pt-BR strings for new modules and HUD messages.
- 🔤 Synced placeholder-based texts for consistent value formatting.
🔗 Compatibility
- 🛰️ Improved checks for Space Age/Quality-dependent actions and kept unsupported options disabled.
- 🧩 Improved planet/surface detection to better adapt with modded content.
Full Changelog: 4.0.0...4.1.0
4.0.0
🎉 What’s New in v4.0.0 (2026-03-12)
🌟 Major Features
- 🧩 FACC now requires FLib as part of its core interface system.
💻 GUI
- 🪟 Updated the main admin window and Lua console window to use the FLib GUI structure.
- 📐 Improved window sizing and layout behavior for a more stable and consistent interface experience.
⚡ Optimizations
- 🧮 Improved internal math and area handling used by multiple tools, including sliders, radius actions, and platform distance.
- 🛠️ Reduced repeated logic by moving shared calculations into common utility modules.
⚙️ Changes
- 🧹 Reorganized internal code to make the mod cleaner and easier to maintain for future updates.
🔗 Compatibility
- 📦 Added mandatory dependency: FLib 0.16.5 or newer.
Full Changelog: 3.9.0...4.0.0
3.9.0
🎉 What’s New in v3.9.0 (2026-03-12)
🛠️ Features
- 🚀 Added Refuel Platform Thrusters (Space Age) in the Transportation tab.
- 🔬 Added Add +100 to Infinite Researches in the Cheats tab.
⚙️ Changes
- ✨ Improved menu behavior when opening, closing, and loading saves.
- 🛰️ Improved Space Platform distance control updates.
🐛 Bug Fixes
- 🛠️ Fixed text messages that were not showing values correctly, including counts, radius, and level increases.
🌐 Localization
- 🇺🇸🇧🇷 Added English and Brazilian Portuguese names, messages, and tooltips for the new options.
Full Changelog: 3.8.0...3.9.0
3.8.0
Release Notes (GitHub):
🎉 What’s New in v3.8.0 (2025-11-12)
🛠️ Features
- ⛏️ Instant Mining Drills — every mining drill extracts ores instantly.
- ⚙️ Instant Crafting Machines — assemblers, furnaces, and rocket silos complete recipes instantly.
Full Changelog: 3.7.3...3.8.0
3.7.3
🎉 What’s New in v3.7.3 (2025-11-11)
⚙️ Changes
- 📏 Safe slider limits — all boost sliders (robots, crafting, ammo, turrets) now follow Factorio 2.0.72 safe ranges, so you won’t hit values the game rejects.
🐛 Bug Fixes
- 🤖 Robot Speed freeze fix — moving the slider could freeze the game if another mod or an old save left a weird bonus behind. We now clean that up before applying your new value.
- 💥 Ammo, Turret & Crafting cleanup — the same cleanup runs for these sliders too, preventing surprise warnings when loading older saves.
- 💾 Persistent settings — slider values now live in Factorio’s own storage, so every toggle and number survives reloads and future updates.
Full Changelog: 3.7.2...3.7.3
3.7.2
🎉 What’s New in v3.7.2 (2025-09-21)
⚙️ Changes
- 🔁 Renamed "Disable auto resource regeneration" to "Enable auto resource regeneration" and inverted its behavior — when ON, automatic resource regeneration is enabled.
Full Changelog: 3.7.1...3.7.2