Work-in-progress level editor for Project Eden, a video game released in 2001 by Core Design. The program is written in C++. It is mostly object-oriented due to the nature of the file format although I am planning to switch over to a more data-oriented design.
This repo hosts the source code for the older Win32 version of the level editor which I wrote back in 2023. In March 2026 I decided to revamp the user interface and rewrite some code. I am currently working on a Vulkan port which I hope I will be able to share soon. I just need to implement more features like actual geometry editing to make it really useful for people.
- Implement LZJAT decompression and compression
- Implement texture WAD preview window
- Implement sound preview window
- Implement game's original metallic shader
- Update file format variable names with newest RE notes
- Implement geometry editing
