Skip to content
Closed
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
87 changes: 14 additions & 73 deletions src/lib/sections/Projects.svelte
Original file line number Diff line number Diff line change
Expand Up @@ -4,99 +4,40 @@

<section id="projects">
<SectionHeader id="projects">Projects</SectionHeader>
<ProjectEntry title="Yarrtzee: Dice of Dishonor" tags="">
<div slot="image">
<img src="/img/yarrtzee.png" alt="Yarrtzee logo" />
</div>

<p>
A steampunk pirate-themed multiplayer Yahtzee game built as a Telegram Mini App and available
as a web app. Along with scratching a personal itch, I wanted to explore the potential of
multiplayer games as Telegram Mini Apps and the outreach they can provide. Also, steampunk
pirates!
</p>
</ProjectEntry>
<ProjectEntry title="Fite.bet">
<div slot="image">
<img src="/img/fite.png" alt="Fite.bet logo" />
</div>

<p>
Fite.bet reinvents online giveaways by transforming them from a simple random name(s) picker
into an epic 8-bit fighting game tournament between the participants' AI-generated sprite
representations. I took this opportunity to explore various diffusion model pipelines for
dynamic asset generation in games and apps. It's a service that prioritizes both being awesome
and offering utility.
</p>

<ProjectEntry title="Thinktax" tags="AI cost tooling">
<p>Cross-provider AI cost tracking that prefers actual spend over vibes.</p>
<div slot="artifacts">
<a href="https://fite.bet" target="_blank" rel="noopener noreferrer" class="glitched glitch-on-hover">Visit Fite.bet</a>
<a href="https://t.me/fitebattlebot" target="_blank" rel="noopener noreferrer" class="glitched glitch-on-hover"
>Add Telegram Bot</a
<a href="https://github.com/fielding/thinktax" target="_blank" rel="noopener noreferrer" class="glitched glitch-on-hover"
>View on GitHub</a
>
<!-- <a href="GITHUB_LINK_HERE" target="_blank" rel="noopener noreferrer">View on GitHub</a> -->
</div>
</ProjectEntry>
<ProjectEntry title="Rock, Paper, Scissors">
<div slot="image">
<img src="/img/rps.png" alt="Rock, Paper, Scissors logo" />
</div>
<p>
An experimental UI control system that allows users to interact with web applications using
real-life hand gestures via their webcam. This proof-of-concept leverages a lightweight,
browser-based neural network for real-time gesture detection to control a rock-paper-scissors
game without any physical input.
</p>

<ProjectEntry title="nit" tags="Agent-first developer tooling">
<p>A git wrapper that cuts token waste by making the right output the default.</p>
<div slot="artifacts">
<a href="https://www.youtube.com/shorts/5-cjt3-Ow-E" target="_blank" rel="noopener noreferrer" class="glitched glitch-on-hover"
>See it in action</a
<a href="https://github.com/fielding/nit" target="_blank" rel="noopener noreferrer" class="glitched glitch-on-hover"
>View on GitHub</a
>
</div>
</ProjectEntry>
<ProjectEntry title="Zuck Hunt / Zuck's Revenge">
<div slot="image">
<img src="/img/zuckhunt.png" alt="Zuck Hunt promotional image" />
</div>

<ProjectEntry title="Specter" tags="Verification / agent infrastructure">
<p>
A satirical game concept exploring gesture-based controls. "Zuck Hunt" is a light-gun style
shooter (a la Duck Hunt) controlled by hand gestures, while "Zuck's Revenge" flips the script
into a side-scrolling beat-'em-up. Both are explorations in creative art direction and novel
user interaction.
An adversarial coding harness where one agent writes the contract and another has to prove it can satisfy it.
</p>
</ProjectEntry>
<ProjectEntry title="Opessky: Lunar Simulation">
<div slot="image">
<img src="/img/opessky.png" alt="Opessky logo" />
</div>

<ProjectEntry title="Bleeping Weather" tags="Consumer product">
<p>
A lunar colony simulation game with dynamic AI-driven NPCs. This project showcases my
versatility. Acting as the lead engineer and also directing the overall design and direction
of the project, I had the opportunity to touch literally every aspect of the game, from
shaders to the art, style and lore of the game.
A profanity-forward weather app with cross-platform widgets and an actual content system behind the jokes.
</p>

<div slot="artifacts">
<a href="https://youtu.be/a0_jNTkYNmA" target="_blank" class="glitched glitch-on-hover">Watch clips from development</a>
<a href="/LFM_3-80.pdf" target="_blank" class="glitched glitch-on-hover">Lunar Field Manual LFM 3-80</a>
</div>
</ProjectEntry>
<ProjectEntry title="Redstone University">
<div slot="image">
<img src="/img/redstone-university.png" alt="Redstone University logo" />
</div>

<ProjectEntry title="Apprentice" tags="AI learning product">
<p>
A free, hands-on online course teaching computer architecture fundamentals through Minecraft’s
Redstone system. Build registers, logic gates, and an ALU in-game, making concepts like binary
and bitwise operations tangible. Created for my daughter, CS students, and anyone seeking a
practical grasp of low-level computing.
A voice mentor for AI coding sessions that tries to teach at the right moments instead of narrating every keystroke.
</p>
<div slot="artifacts">
<a href="https://github.com/fielding/redstone-university" target="_blank" class="glitched glitch-on-hover">View the Course</a
>
</div>
</ProjectEntry>
</section>