Based on ue5_FPS_Multiplayer_demo with scoring system improvements.
This repository contains only the modified/added key source files to demonstrate the scoring system implementation.
For the complete project, refer to: https://github.com/sidshekar/ue5_FPS_Multiplayer_demo
- Complete PlayerState scoring system
- Multi-scenario score triggers (objective pickup, kills, mission completion)
- UE5 Replication-based network synchronization
- Server-authoritative validation (anti-cheat)
| File | Description |
|---|---|
| FPSPlayerState.h/cpp | Player score and stats storage with replication |
| File | Changes |
|---|---|
| FPSGameMode.h/cpp | Added score configuration, integrated PlayerState |
| Objective.cpp | Added objective pickup scoring |
| FPSProjectile.cpp | Added kill scoring logic |
| FPSPlayerController.h | Added UI event interface |
| Event | Points |
|---|---|
| Objective Pickup | +250 |
| Kill Player | +100 |
| Mission Complete | +1000 |
- Clone the original project:
git clone https://github.com/sidshekar/ue5_FPS_Multiplayer_demo.git - Replace corresponding files in
Source/FPSGame/ - Recompile in UE5
Last Updated: 2026-01-31