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Visual Improvements so cards more closely resemble real Legendary cards#70

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Dre-2-point-0:Legedit2_Transformed
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Visual Improvements so cards more closely resemble real Legendary cards#70
Dre-2-point-0 wants to merge 1 commit into
fostorial:masterfrom
Dre-2-point-0:Legedit2_Transformed

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@Dre-2-point-0

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-New font for cost/recruit/attack/victory point values.
-For some reason, having the extra copies of the Swiss 721 fonts in there fixes the problem where flavor text would be in an italic and bold font instead of just italic.
-Adjustments to template files to reposition elements and make them more visible and more closely resemble real Legendary cards.
-Improved versions of class symbols (no more orange Instinct), the recruit symbol with closer matching colors, and cleaner versions of a couple commonly used teams.

…ndary cards

New font for cost/recruit/attack/victory point values.
For some reason, having the extra copies of the Swiss 721 fonts in there fixes the problem where flavor text would be in an italic and bold font instead of just italic.
Adjustments to template files to reposition elements and make them more visible and more closely resemble real Legendary cards.
Improved versions of class symbols (no more orange Instinct), the recruit symbol with closer matching colors, and cleaner versions of a couple commonly used teams.
@Dre-2-point-0

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If anyone with merging rights on this project sees this:
I realize the Swiss font name switcheroo is hacky, but it solved the problem I was having with the flavor text being bold by default. I want to go back later and edit the src code to use better fonts in the first place as well as getting it to grab the correct fonts for the textarea and scrollingtextarea elements.

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