[#3939] Add Maximum Hit Points damage & healing type#6662
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Any shot we could get some sort of "sources" of maximum hit point reduction / increase as some form of book-keeping? Maybe some sort of display in the Hit Point dialog on actor sheets? Would help to know what specific effect to end with something like Greater Restoration: |
Fyorl
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Jan 28, 2026
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Fyorl
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This looks pretty good, thank you. One minor thing that's maybe easy to look into is that the damage type labels would look nicer if they fit on one line. We already had this issue with temp hp but I only noticed it now:
If we change those labels in the damage breakdown to something like 'Max HP' and 'Temp. HP' then they will probably fit better.
Fyorl
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Jan 28, 2026
Adds a new option to both damage and healing options that applies to the target's temporary maximum hit points. This option is responsive to what is applying it, so when used in a Heal activity it increases the maximum hit points (and current hit points by the same amount) while in any other activity it reduces the max (but doesn't modify current HP except by clamping). Closes #3939
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Adds a new option to both damage and healing options that applies to the target's temporary maximum hit points. This option is responsive to what is applying it, so when used in a Heal activity it increases the maximum hit points (and current hit points by the same amount) while in any other activity it reduces the max (but doesn't modify current HP except by clamping).
Closes #3939