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rdlh
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Mar 1, 2020
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if weapon ~= 0 then
if drop ~= 1 then
for slot, v in pairs({1, 2, 3}) do
local slotWeapon, ammo = GetPlayerWeapon(player, slot)
if slotWeapon == tonumber(weapon) then
UnequipWeapon(player, inventoryId, item, slot)
UpdateUIInventory(player, inventoryId, item, 0)
end
end
end
endC'est ok aussi comme fix ?
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@rdlh Ouaip ça revient au même, du coup j'ai changé pour ton code pour faire plus propre |
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Vidéo du bug
https://files.fm/u/yz28ynvy
Vidéo fix 👍 :
https://youtu.be/0G87BVWSMUY