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Corporate Interests proposal #58
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Corporate Interests proposal #58
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I do not think giving job roles objectives is the way to go here. My main issues with this:
All this to say, I love people being creative and wanting to do something that deviates from the regular roundflow every now and then. I am however strongly against mechanically enforcing it like this. Let it instead just be player driven on their own initiative, with people ahelping to ask if they need permission to do something a bit out of the norm. |
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I actually quite like this par one thing |
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I like the idea itself but it should be WAY more open ended, for example “Raise station productivity” open ended things like that, never something that could mechanically effect the round |
I get where you’re coming from but I do disagree.
I believe these objectives encourage creativity and dynamic player interaction. It’s the same way that antags are designed to add excitement and variety to the round. I believe the hand of NT should act in a similar way. |
I actually think this would be an extremely rare scenario. The objective would likely be very rare, theres already many things in game that are way more likely to “ruin” antag rounds including other antags in that round, there is an equal chance that, even in the case of a full outbreak alongside other antags, this would add to the round by introducing an unexpected factor to the situation. Let’s not forget there’s a tiny chance for romeral to be inside maints pills. On taking issue with this being in the hands of a crew aligned player. This proposal comes from the perspective that NT really shouldn’t be seen as crew aligned. They're not antags but they should have conflicting interests with that of the crew. There was a great discussion I think in the discord devchat about how it might be a good idea to separate the alignments that are now considered crew into crew/station/NT with station being sec and command and NT being CC. I may very well be wrong and this objective would cause too many issues but I think it’s worth testing at least. |
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I really like this proposal. My only complaints are the objectives that could feel to players like they are being directly or personally targeted, rather than the crew at large being in the crosshairs. For example, the execution one and the romerol one.
The things like the CMO injecting the random chemical are really good because the crew doesn't know how many more people the CMO is going to have to test so it becomes a catalyst for revolt rather than just "R.I.P that guy I guess" In terms of coding that one, you could write a function that regenerates a prototype file for the randomized chem during the pre round lobby and have the system do a prototype upload of it to override the previous rounds chem. While I do not necessarily disagree with ghostir that having specific objectives like this can seem limiting, we have a very clear and proven example that "free" objectives are just as bad or worse and usually very boring (thief pinktext). By explicitly providing these objectives the behaviors of the NTR can be largely predicted because only approved and potentially tested ideas will be in the pool, and overall I think this type of thing would catalyze the types of command and crew interaction that I think tay wants. Overall, very cool. Very awesome. Very bougie. Couple additional ideas for NTR objectives that I think will create tension while also driving command / crew interactions: "Our regional commander accidentally misplaced 200000 spesos during the previous quarter and we need a windfall to make up that deficit. You are to obtain that money and arrive with it in your briefcase by any means necessary." "The regional commander had to leave the sector on business and their son is bored. You are to protect and entertain his son by any means necessary" This change would also give admins a built in system to potentially do custom events, or maybe the whole system could be turned off if no admins are online, if there are concerns similar to the concerns revolving around cci. |
Yes, yes yes yes, all of the yes. This would be so funny |
Very solid point on the objectives that ask to target one player. With new zombies can animals still be infected? Might make it so you have to use an animal. Maybe even specify you can’t use mice/mothroaches or cube grown animals so you’d often have to select a pet. I’ll rework the zombie one if I can and remove make an example for now. Also definitely going to add your two suggestions cause they’re fantastic. |
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I should say if this gets approved and no one ends up picking it up to work on it will likely be a long while before I can do it myself. I still have to learn C# and robust toolbox. |
design doc to give NTRs "corporate interest" objectives