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Yay, it renders!
...the CI runner doesn't support anything newer, apparently.
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Implements #41
This branch aims to make the impossible possible and adds a watchOS target. Since
GameplayKit(andUIKit's views/view controllers) are unavailable, we had to get a bit creative and implement the relevant subset of these APIs ourselves, including a custom implementation of perlin noise (seeWatchGameplayKit). Using SwiftUI for input handling, the game actually runs on the watch:The camera can be rotated by dragging, the player can jump by tapping the screen and move forward by rotating the crown.
(Of course, this shouldn't be taken all too seriously, the gameplay experience is... well, but hey, it's feasible!)