Skip to content

Optimize OBJ export and unify texture download flow - #12

Open
xsharov wants to merge 2 commits into
gamedev44:mainfrom
xsharov:main
Open

Optimize OBJ export and unify texture download flow#12
xsharov wants to merge 2 commits into
gamedev44:mainfrom
xsharov:main

Conversation

@xsharov

@xsharov xsharov commented Jan 15, 2026

Copy link
Copy Markdown

Switch OBJ generation to a chunked writer to reduce memory spikes on large meshes.
Stream ZIP creation with STORE compression to cut CPU usage during packaging.
Add a texture fallback workflow via the embed viewer and sanitize model/texture filenames.
Remove the standalone texture dumper script and update the README for a single-script install.
Rename the userscript to SketchfabModelRipper.js for cleaner naming.

This is solution for #10

@dduart3

dduart3 commented Feb 23, 2026

Copy link
Copy Markdown

this is sadly not working anymore

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants