gbarrand/ioda
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To build :
UNIX> cd <app>/mgr
UNIX> ./build # Cocoa version on macOS, X11 on Linux, win32 on a Windows-10/cygwin.
( UNIX> ./build -v)
macOS> ./build -x11 -bin_x11 # to build the X11 version.
UNIX> ./build -offscreen -bin_offscreen
UNIX> ./build -webgl -bin_webgl # to display within a web browser.
(here UNIX is for Linux, macOS, Windows-10/cygwin)
If the GNU parallel application is known from your prompt, you can use the "-parallel"
option so that C and C++ file compilations are distributed on your cores. This feature
had been tested with success on macOS with a MacPorts installation of the GNU parallel program
and on centos7 by using the GNU distribution. Since good part of the code of our
apps is pure header, it will not boost the "main" part of them, but it clearly boosts the
build of the ourex externals, in particular if using some ourex/geant4<versio> one.
At end, you should have a distribution file :
bin_<config>/distrib/<app>-<version>-<platform>.zip
To run :
UNIX> cd <app>/mgr
the offscreen version :
UNIX> ./bin_offscreen/distrib/<app>/<version>/bin/<app>
the OSX Cocoa version :
macOS> open ./bin_sdk_mac/distrib/<app>/<version>/<app>.app
the OSX X11 version :
macOS> ./bin_x11/distrib/<app>/<version>/bin/<app>
the Linux X11 version :
Linux> ./bin_gnu/distrib/<app>/<version>/bin/<app>
the Windows version :
cygwin> ./bin_visual/distrib/<app>/<version>/bin/<app>.exe
For the WebGL version within a web browser :
UNIX> ./bin_webgl/distrib/<app>/<version>/bin/<app>.exe -verbose -host=0.0.0.0 -port=8000
and then open a page with 0.0.0.0:8000 into a web browser supporting WebGL. (it works for us
with Safari, Chrome, Firefox running on macOS).
See the <app> section on http://gbarrand.github.io for more.