fix(vulkan): accumulated present semaphores for multi-submit sync (ADR-058) - #302
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…R-058) Per-image semaphore pool replaces single present semaphore. Each queue.Submit() signals a new semaphore from the pool, vkQueuePresentKHR waits on all accumulated semaphores. Fixes g3d#22 race on TBDR GPUs (Asahi Linux) where only the first submit was synchronized with present. Rust wgpu SwapchainPresentSemaphores parity (native.rs:743-843). Pools grow on demand, recycle after present — zero overhead for the common single-submit-per-frame case.
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Summary
queue.Submit()calls target the same swapchain image per frame (g3d#22)vkQueuePresentKHRwaits on all accumulated semaphoresSwapchainPresentSemaphoresparity (native.rs:743-843)Test plan
go build ./...— Windows, Linux, macOS, WASMgo test -count=1 ./...— 18 packages, 0 failuresgolangci-lint run— 0 issues (Win/Linux/macOS)swapchain_fail_closed_test.goupdated for new pool structGOGPU_GRAPHICS_API=vulkang3d fullscreen-overlay — needs Asahi Linux tester (@porjo)