Refactored Build System with Toolchains#99
Merged
joelmacx merged 45 commits intogoogle:mainfrom Feb 19, 2026
Merged
Conversation
Collaborator
BrandenAvalonCx
left a comment
There was a problem hiding this comment.
Overall looks like this cleans things up a lot, well done.
joelmacx
approved these changes
Feb 19, 2026
Collaborator
joelmacx
left a comment
There was a problem hiding this comment.
Good cleanup, thanks Erik 👍
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Description
Created Windows and Mac toolchains with Cmake for a more intuitive cross-platform configuration.
Changes
Moved a variety of configuration settings from the root level, individual plugin, and third-party Cmake files to the new toolchains. Created a prebuiltLibs directory with platform-specific Cmake files for prebuilt library files.
Validation and Acceptance Criteria
-The project configures and builds successfully.
-Windows builds were tested as VST3 in Reaper.
-Mac builds were tested as AU in Reaper.