Libgodot feature#4
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JiepengTan wants to merge 5 commits intogoplus:masterfrom
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- Implements the concept of GDExtension loaders that can be used to customize how GDExtensions are loaded and initialized. - Moves the parsing of `.gdextension` config files to the new `GDExtensionLibraryLoader`. - `GDExtensionManager` is now meant to be the main way to load/unload extensions and can optionally take a `GDExtensionLoader`. - `EditorFileSystem` avoids unloading extensions if the file still exists, this should prevent unloading extensions that are outside the user project.
* Based on top of the GDExtensionLoader PR: godotengine#91166 * Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance. * Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object. * Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance. * Allow specifying an external native rendering surface handle to render Godot into the UI of a host application. * It is also possible to embed multiple Godot windows into the UI of a host application. * Currently supported on MacOS and iOS Sample Apps: https://github.com/migeran/libgodot_project Developed by [Migeran](https://migeran.com) Sponsors & Acknowledgements: * Initial development sponsored by [Smirk Software](https://www.smirk.gg/) * Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com) * The GDExtension registration of the host process & build system changes were based on @Faolan-Rad's LibGodot PR: godotengine#72883 Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com>
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merge libgodot: godotengine#90510
merge libgodot window patch: migeran/libgodot#6
https://github.com/migeran/godot/tree/libgodot_migeran