Free, open-source macOS game launcher for running Windows games via Apple's Game Porting Toolkit. Click Play, your game runs.
Status: alpha. The first-run installer downloads a custom Wine build from this repo's GitHub Releases. No Homebrew required for end users.
- Zero Homebrew — Catleap downloads its own Wine on first run; users never touch
brew. - Steam library detection — automatically scans your installed Steam games.
- GPTK D3DMetal integration — mount Apple's GPTK DMG once, Catleap copies the libraries into its data dir and wires them into every game launch (DirectX 11/12 → Metal).
- Compatibility database — curated env vars and DLL overrides for popular games.
- Manual game support — add any Windows
.exeoutside Steam. - Isolated Wine prefixes — per-game, no cross-contamination.
- macOS 14 (Sonoma) or newer
- Apple Silicon (M1 or later)
- ~500 MB free disk for the Wine binary (downloaded automatically)
- Free Apple Developer account (sign in at developer.apple.com) to download the GPTK DMG once
~/Library/Application Support/Catleap/
├── wine/ ← downloaded from GitHub Releases on first run
│ ├── bin/wine64
│ └── lib/wine/...
├── gptk/lib/ ← copied from your mounted Apple GPTK DMG
│ ├── D3DMetal.framework/
│ └── external/*.dylib
└── prefixes/<game_id>/ ← created on demand at game launch
At launch, Catleap sets DYLD_FALLBACK_LIBRARY_PATH to the GPTK libs and runs wine64 under arch -x86_64. The Wine binary is compiled from Apple's official GPTK Wine sources (CodeWeavers 22.1.1 + Apple's patch) — no third-party Wine forks.
- Install Catleap (release coming; for now, build from source).
- Click Continue through the welcome screen.
- Wait ~1 minute for Catleap to download Wine (~150 MB).
- Open developer.apple.com/games/game-porting-toolkit/, sign in with your Apple ID, download the GPTK DMG.
- Mount the DMG. Catleap detects it automatically and imports the D3DMetal libraries (~20 MB).
- Catleap scans your Steam library. Done.
If you skip step 4–5, games still launch but without Apple's DirectX-to-Metal translation — performance will be limited. You can import GPTK later from Settings.
pnpm install
pnpm tauri dev # run with hot reload
pnpm tauri build # produce a distributable .appThe frontend is React + TypeScript + Tailwind v4. The backend is Rust + Tauri v2. Run cargo test --lib from src-tauri/ for the backend test suite.
The wine-catleap-<version>.tar.xz artifact that the first-run installer downloads is built by the Build Wine GitHub Actions workflow on a native Intel runner (macos-15-intel).
To cut a new Wine release:
gh workflow run build-wine.yml -f version=1.0.1…or push a tag matching wine-catleap-v*:
git tag wine-catleap-v1.0.1
git push origin wine-catleap-v1.0.1The workflow takes ~60 minutes. When it completes:
- A GitHub Release is published with the
.tar.xzand.sha256attached. - A PR is opened updating
WINE_EXPECTED_VERSION,WINE_RELEASE_URL, andWINE_EXPECTED_SHA256insrc-tauri/src/wine/installer.rs. Merge it to ship the new build.
Building locally (fallback) — see tools/build-wine/README.md. Requires Intel Homebrew at /usr/local/ and Rosetta 2.
src-tauri/src/wine/installer.rs— streaming download, SHA256 verify, tar.xz extract, ad-hoc codesign, atomic staging promote.src-tauri/src/wine/gptk_import.rs—/Volumeswatcher, GPTK DMG version parsing,ditto-based copy with stage-and-promote.src-tauri/src/wine/runner.rs+prefix.rs— game launch witharch -x86_64, GPTK env vars when D3DMetal libs are present.src-tauri/src/wine/bundled.rs— Wine binary discovery (bundled → CrossOver → PATH).src-tauri/src/commands/onboarding.rs— IPC commands consumed by the FirstRun state machine.src/pages/FirstRun.tsx— five-step state machine: welcome → wine → gptk → scan → done.tools/build-wine/build.sh— manual offline build pipeline (also driven by CI).
- Apple — for the Game Porting Toolkit (D3DMetal, the patched Wine, the original toolchain).
- CodeWeavers — for the upstream Wine sources Apple builds on top of.
- gcenx/game-porting-toolkit — Catleap's bundled
wine64is a repackaging of gcenx's actively-maintained build of the same Apple/CodeWeavers sources, kept compiling on current macOS toolchains.