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yeczrtu edited this page Jun 17, 2025 · 2 revisions

The background is black.

If you are using an NVIDIA GPU, transparency may not function properly if “Multi Frame Sampling AA (MFAA)” is turned on in “Manage 3D Settings” in the NVIDIA Control Panel; try changing the setting to turn off MFAA and try again.

Does it work with package?

It works.

The mesh is translucent.

Note that even if the Opacity of PostProcessMaterial is 0, if the transparent area contains EmissiveColor, it will be drawn as translucent because it will be drawn by addition.

To solve this problem, enable RenderCustomDepthPass. Or, if you are using a custom stencil, multiply PostProcessMaterial's Opacity by EmissiveColor.

image

Boundaries flicker.

Disable Anti-Aliasing (AA): TAA (Temporal Anti-Aliasing) and TSR (Temporal Super Resolution) in particular cause noticeable flickering at the borders.

Changing the anti-aliasing method to “None” or “FXAA” in the project settings will improve it to some extent.

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