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creative-dev-lab 🎨

maurice's journey to becoming a top 1% creative developer.

philosophy

  • build daily
  • study what inspires
  • push boundaries
  • apply learnings to real products (buildhappy, etc.)

tech stack i'm learning

  • 3d/webgl: three.js, react-three-fiber, shaders (glsl)
  • animation: gsap, framer motion, react spring, lenis (smooth scroll)
  • creative coding: p5.js, canvas api
  • ui motion: micro-interactions, page transitions, scroll animations

experiments

# name tech date
001 particle flow three.js, flow fields, mouse interaction 2026-01-29
002 first scene three.js basics (scene, mesh, camera, renderer) 2026-01-29
003 transforms position, scale, rotation, groups 2026-01-29
004 animations requestAnimationFrame, Clock, sin/cos 2026-01-29
006 cameras PerspectiveCamera, OrbitControls, custom controls 2026-01-29
007 fullscreen-resize viewport sizing, resize handler, pixel ratio, fullscreen 2026-01-29
008 geometries BufferGeometry, Float32Array, BufferAttribute, wireframe 2026-01-29
009 debug-ui lil-gui, folders, range/color/checkbox controls, dispose 2026-01-29
010 textures TextureLoader, LoadingManager, filtering, colorSpace 2026-01-29
011 materials MeshStandardMaterial, PBR, matcaps, env maps, RGBELoader 2026-01-29
012 3d-text FontLoader, TextGeometry, bevel, center, geometry reuse 2026-01-29
014 lights AmbientLight, DirectionalLight, PointLight, SpotLight, helpers 2026-01-29
015 shadows shadow maps, castShadow, receiveShadow, PCFSoftShadowMap 2026-01-29
016 haunted-house scene composition, fog, procedural graves, animated ghosts 2026-01-29
017 particles Points, PointsMaterial, vertexColors, AdditiveBlending 2026-01-29
019 scroll-animation fixed canvas, scroll tracking, parallax, GSAP, deltaTime 2026-01-29
018 galaxy spiral arms, color lerp, dispose pattern, procedural generation 2026-01-29
020 physics cannon-es, World, Body, step, sync mesh/body, materials 2026-01-29
021 imported-models GLTFLoader, DRACOLoader, AnimationMixer, clipAction 2026-01-29
022 raycaster setFromCamera, intersectObjects, mouse picking, hover events 2026-01-29
024 environment-map RGBELoader, CubeTexture, scene.environment, HDR 2026-01-29
025 realistic-render toneMapping, antialias, shadow bias, traverse 2026-01-29
027 shaders GLSL, vertex/fragment, uniforms, varying, ShaderMaterial 2026-01-29
030 animated-galaxy GPU particles, custom attributes, atan spin, gl_PointCoord 2026-01-29
031 modified-materials onBeforeCompile, shader injection, customDepthMaterial 2026-01-29

resources i'm studying


progress > perfection

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