Fix splat sizing when changing FOV at runtime#123
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mantasp wants to merge 1 commit intohuggingface:mainfrom
Open
Fix splat sizing when changing FOV at runtime#123mantasp wants to merge 1 commit intohuggingface:mainfrom
mantasp wants to merge 1 commit intohuggingface:mainfrom
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The focal uniform in the vertex shader was only set once during initialization, but the projection matrix was updated every frame. When camera.data.fx/fy changed at runtime, splat positions moved correctly but their sizes didn't scale — causing visible gaps between splats.
Updated both RenderProgram and VideoRenderProgram to upload the focal uniform every frame alongside projection and view.