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@olmpya12 olmpya12 commented Feb 9, 2026

Fixes: #

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This PR adds optional tile-map support classes to the Unreal ProjectAirSim plugin and documents how to use them with QGroundControl custom maps.

Included changes:

  • Added ATileCameraActor
  • Added ATileHttpServerActor
  • Added UTileMercatorLibrary
  • Added HTTPServer module dependency in ProjectAirSim.Build.cs
  • Added UE 5.2 compatibility-focused adjustments in tile HTTP response/compression handling
  • Added docs/tile_actors.md with setup and usage instructions
  • Updated docs/index.md to include the new tile actors doc page
  • Updated docs/use_plugin.md to link to the tile actors guide
  • Added documentation image: docs/images/tiles/tile_actors_overview.jpg

How Has This Been Tested?

  • Verified module dependencies, includes, and Unreal class structure in plugin source.
  • Reviewed UE 5.2-sensitive HTTP and image-compression usage paths for compatibility.
  • Full Unreal Editor compile/runtime test was not executed in this environment.
  • Final validation should be performed by building and running the Blocks project with UE 5.2.

Screenshots and videos (if appropriate)

  • docs/images/tiles/tile_actors_overview.jpg

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