Various ideas for mechanics which add fun and a new degree of difficulty in development.
Each Mino contains a small “thing” which can affect game play. Maybe:
- a bullet that breaks out after some time shaking around
- a magnet that pulls it faster towards similar minos.
- explodes the tetromino and allows you to rotate a fragemented tetromino in a larger bounding box…
- A creature that breaks out, eats certain color bricks and poops out a different color
- A creature that makes the tetromino go sideways and stick to the wall, until eventually it drops randomly..
- A creature that prevents rows from clearing until the creature is dealt with…
Maybe clearing lines isn’t enough. If you clear lines with the same color in them, maybe you collect certain rewards?
Embedded tetris!
Type U, V, W, X, Y, Z.... etc…