Add Godot version to itch deploy#759
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Set godot_version to "4.6.3-stable" for the deploy_to_itch step in .github/workflows/lint_test_deploy.yml so the itch deployment uses the specified Godot runtime (ensures consistent build/runtime environment).
Reviewer's guide (collapsed on small PRs)Reviewer's GuideSets an explicit Godot runtime version for the GitHub Actions deploy_to_itch reusable workflow so itch builds use Godot 4.6.3-stable consistently. File-Level Changes
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Hey - I've left some high level feedback:
- Consider sourcing the Godot version from a single shared variable (e.g., workflow env or repository variable) so you don’t have to update multiple hard-coded version strings when upgrading Godot.
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Please address the comments from this code review:
## Overall Comments
- Consider sourcing the Godot version from a single shared variable (e.g., workflow env or repository variable) so you don’t have to update multiple hard-coded version strings when upgrading Godot.Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
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Code Review Summary
| Analyzer | Status | Updated (UTC) | Details |
|---|---|---|---|
| Python | Jun 18, 2026 5:03a.m. | Review ↗ | |
| JavaScript | Jun 18, 2026 5:03a.m. | Review ↗ |
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📝 WalkthroughWalkthroughTwo fixes to ChangesCI Workflow Fixes
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~2 minutes Possibly related issues
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Set godot_version to "4.6.3-stable" for the deploy_to_itch step in .github/workflows/lint_test_deploy.yml so the itch deployment uses the specified Godot runtime (ensures consistent build/runtime environment).
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works on Win10 with 60 FPS")
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