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Fix high idle CPU usage in Wayland backends #246
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Restore the 16ms timeout or add a timer source to maintain animation frame timing.
The winit backend's
render_frame()callstick_window_animations(), but without the timeout, the loop blocks onepoll_waituntil an external event arrives. Unlike the DRM backend (which has VBlank events), winit has no frame timing source. Animations will stall during idle periods—e.g., window fade-in animations with no user input will freeze mid-animation.Either restore the 16ms timeout or register a calloop timer source to wake the loop periodically during active animations.
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