A quick tool for ELDEN RING modding to convert one FLVER (model file) material to another.
Also converts FLVERs from other games to ELDEN RING FLVERs I guess.
- All SoulsFormatsNEXT contributors
- Meowmaritus - FLVER2 Material Info Banks
- ivi - Author
This work is licensed under GPL v3. View the implications for your forks here.
ERMaterialConvertTool is built using the following licensed works:
- SoulsFormats by JKAnderson (see License)
- PromptPlus, Copyright 2021 @ Fernando Cerqueira (see License)
- Downgraded PromptPlus to regain filter functionality.
- Removed some superfluous prompts for decision.
Big overhaul for comfort and functionality.
- Changing the FLVER version, and editing FLVER contents, are now separate actions.
- It is now possible to perform multiple actions on the same file, or even different files, without quitting the program.
- Hardened the save/load process to avoid producing garbled files. Also lets you pick a separate source and destination file.
- It is now possible to edit materials one-by-one without touching the others.
- Added a bulk processing mode for automatically converting all materials which have matching shaders in ER.
- For material conversions where the target has less UVs (and other layout members) than source, you can now select which to discard.
- Added a warning, and a filter, for materials applied to skinned meshes, to avoid selecting incompatible ones.
- Updated to latest SoulsFormatsNEXT which brings some small fixes.
- Fixed an issue with material indices missing on pre-ELDEN RING FLVERs.
- Initial release.