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Assignment 4 - Creative Coding: Interactive Multimedia Experiences
===

For this assignment we will focus on client-side development using popular audio/graphics/visualization technologies. The goal of this assignment is to refine our JavaScript knowledge while exploring the multimedia capabilities of the browser.

- [Three.js Tutorial](https://github.com/jmcuneo/cs4241-guides/blob/master/using.three.md)
- [WebAudio / Canvas Tutorial](https://github.com/jmcuneo/cs4241-guides/blob/main/using.webaudio_and_canvas.md)
- [SVG + D3 tutorial](https://github.com/jmcuneo/cs4241-guides/blob/main/using.svg_and_d3.md)

Baseline Requirements
---

Your application is required to implement the following functionalities:

- A server created using Express. This server can be as simple as needed.
- A client-side interactive experience using at least one of the following web technologies frameworks.
- [Three.js](https://threejs.org/): A library for 3D graphics / VR experiences
- [D3.js](https://d3js.org): A library that is primarily used for interactive data visualizations
- [Canvas](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API): A 2D raster drawing API included in all modern browsers
- [SVG](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API): A 2D vector drawing framework that enables shapes to be defined via XML.
- [Web Audio API](https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API): An API for audio synthesis, analysis, processing, and file playback.
- A user interface for interaction with your project, which must expose at least four parameters for user control. [tweakpane](https://cocopon.github.io/tweakpane/) is highly recommended for this, but you can also use regular HTML `<input>` tags (the `range` type is useful to create sliders). You might also explore interaction by tracking mouse movement via the `window.onmousemove` event handler in tandem with the `event.clientX` and `event.clientY` properties. Consider using the [Pointer Events API](https://developer.mozilla.org/en-US/docs/Web/API/Pointer_events) to ensure that that both mouse and touch events will both be supported in your app.
- Your application should display basic documentation for the user interface when the application first loads.

The interactive experience should possess a reasonable level of complexity. Some examples:
### Three.js
- A generative algorithm creates simple agents that move through a virtual world. Your interface controls the behavior / appearance of these agents.
- A simple 3D game. You really want this to be a simple as possible or it will be outside the scope of this assignment.
- An 3D audio visualization of a song of your choosing. User interaction should control aspects of the visualization.
### Canvas
- Implement a generative algorithm such as [Conway's Game of Life](https://bitstorm.org/gameoflife/) (or 1D cellular automata) and provide interactive controls. Note that the Game of Life has been created by 100s of people using `<canvas>`; we'll be checking to ensure that your implementation is not a copy of these.
- Design a 2D audio visualizer of a song of your choosing. User interaction should control visual aspects of the experience.
### Web Audio API
- Create a screen-based musical instrument using the Web Audio API. You can use projects such as [Interface.js](http://charlie-roberts.com/interface/) or [Nexus UI](https://nexus-js.github.io/ui/api/#Piano) to provide common musical interface elements, or use dat.GUI in combination with mouse/touch events (use the Pointer Events API). Your GUI should enable users to control aspects of sound synthesis. If you want to use higher-level instruments instead of the raw WebAudio API sounds, consider trying the instruments provided by [Tone.js]() or [Gibber](https://github.com/charlieroberts/gibber.audio.lib).
### D3.js
- Create visualizations using the datasets found at [Awesome JSON Datasets](https://github.com/jdorfman/Awesome-JSON-Datasets). Experiment with providing different visualizations of the same data set, and providing users interactive control over visualization parameters and/or data filtering. Alternatively, create a single visualization with using one of the more complicated techniques shown at [d3js.org](d3js.org) and provide meaningful points of interaction for users.

Deliverables
---

Do the following to complete this assignment:

1. Implement your project with the above requirements.
1. Test your project to make sure that when someone goes to your main page on Render, etc., it displays correctly.
1. Ensure that your project has the proper naming scheme `a4-firstname-lastname` so we can find it.
1. Fork this repository and modify the README to the specifications below.
1. Create and submit a Pull Request to the original repo. Name the pull request using the following template: `a4-firstname-lastname`.

Grading
---
Unlike previous assignments, this assignment will be solely graded on whether or not you successfully complete it. Partial credit will be generously given.

Sample Readme (delete the above when you're ready to submit, and modify the below so with your links and descriptions)
---

## Your Web Application Title

your hosting link e.g. http://a4-charlieroberts.glitch.me

Include a very brief summary of your project here. Images are encouraged when needed, along with concise, high-level text. Be sure to include the following:

- the goal of the application
- challenges you faced in realizing the application
- the instructions you present in the website should be clear enough to use the application, but if you feel any need to provide additional instructions please do so here.
# A4 - Simple Audio Visualizer

**Deployment** [Audio Visualizer - A4](https://a4-utku-yakar.vercel.app/)

## What this is
A tiny Canvas + Web Audio API visualizer with a clean, minimal UI and a bottom player (play/pause/stop + seek bar). You load an audio file and tweak a few sliders to change the look/feel of the bars.

## Why I built it this way
Goal was to practice client-side multimedia (no frameworks) and keep the UI simple. I stuck to one visual mode (Bars) but gave it enough controls to feel interactive.\

## Challenges I faced
Getting the Web Audio API connected properly to the canvas took a bit of trial and error, especially figuring out FFT sizes and smoothing so the visuals looked good. I also had to debug file loading and make sure drag-and-drop, the progress bar, and the play/pause controls all stayed in sync.

## Default settings
- Mode: Bars
- Bar/Point Count: 150
- Sensitivity: 1
- Smoothing: 0.92
- FFT Size: 2048
- Colors: Rainbow

## Controls (≥4 exposed parameters)
- Bar / Point Count (16–512)
- Sensitivity (0.5–3)
- Smoothing (0–0.98)
- FFT Size (512/1024/2048/4096)
- Colors (rainbow/mono/cool/warm)
- Bottom Player: Play • Pause • Stop • Seek (progress bar) • Time readout

## How to use
1. Click Load audio (or drag & drop a file anywhere).
2. Use the bottom player to Play/Pause/Stop. Drag the progress bar to scrub.
3. Adjust Bar/Point Count, Sensitivity, Smoothing, FFT Size, and Colors.
4. Tip: Spacebar toggles play/pause. Bigger FFT = more detail, higher smoothing = calmer motion.

## Tech
- Express server (serves /public, /health route).
- Canvas 2D for drawing.
- Web Audio API for frequency analysis.

## Run it locally
```bash
npm install
npm run dev
# open http://localhost:3000
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