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This fixes (IIRC) the dynamics of the pod under reverse gravity - i.e. it makes reverse gravity affect the pod too.#2

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paulhirst:fix_pod_reverse_gravity
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This fixes (IIRC) the dynamics of the pod under reverse gravity - i.e. it makes reverse gravity affect the pod too.#2
paulhirst wants to merge 1 commit intojoncombe:masterfrom
paulhirst:fix_pod_reverse_gravity

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@paulhirst
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I updated classShip.js to apply game gravity to pod rather than the fixed 0.1 value, so that reverse gravity acts correctly on the pod. It's been a while since I played the original, but IIRC correctly, this brings the dynamics closer to the original game play in the reverse gravity levels.

I appreciate this is slightly more than "reversing" gravity on the pod, as the gravity levels throughout the game are slightly different to the previous 0.1 fixed value, however my feeling was that the pod felt slightly heavier in the original too, so I figured this simple fix would address that too.

Many thanks for making this excellent recreation available! I hope I'm not mis-remembering the original in suggesting this quick fix.

…lue, so that reverse gravity acts correctly on the pod
@harry-wood
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Yes. I was just having fun playing this, but I couldn't quite put my finger on what was wrong when I first got to the reverse gravity. But yes, the reverse gravity is not reversed for the pod! (or the "toilet seat" as we used to call it when I was little). In fact you can weirdly hover with the weight of the pod pulling down while the gravity pulls the ship upwards. That's not supposed to happen!

And I just tested this fix. It works.

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