chore: bump version to 0.2.0 - #39
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Android versionCode 1 -> 2, versionName 0.1.0 -> 0.2.0. iOS CURRENT_PROJECT_VERSION matches the Android versionCode, and MARKETING_VERSION moves off the template default of 1.0 onto the real version, putting both platforms in sync for the first time. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Summary
Version bump for the
v0.2.0release, raising both platforms together.This is the first release where Android and iOS versions agree: iOS was still on the Xcode template defaults (
MARKETING_VERSION=1.0,CURRENT_PROJECT_VERSION=1) while Android was on0.1.0/1. Going forward the/releaseskill keepsCURRENT_PROJECT_VERSIONequal to the AndroidversionCode.Changes
composeApp/build.gradle.kts:versionCode1 → 2,versionName0.1.0 → 0.2.0iosApp/Configuration/Config.xcconfig:CURRENT_PROJECT_VERSION1 → 2,MARKETING_VERSION1.0 → 0.2.0Test plan
./gradlew detektpasses../gradlew :shared:allTestspasses../gradlew clean :composeApp:assembleReleaseproduces an APK thatapksigner verifyaccepts, with the manifest reportingversionCode='2' versionName='0.2.0'.Config.xcconfigis the base configuration for both project-level build configs, so the bump reaches theiosAppandWornShareExtensiontargets; the Info.plists carry no version keys.TEAM_IDis untouched and still empty.Checklist
./gradlew detektpassesDevice boxes left unchecked: version metadata only, no app code or UI changes to exercise at runtime.